no ideas? :-(

On 29 Sep., 10:09, le_unam <[email protected]> wrote:
> i`ve tried a few times again and the only thing i can say is that the
> problems only appears when two planes are side by side looking in the
> same direction. i dont get this lines in normal cubes when two planes
> build an edge. but when they are side by side, for example to build a
> window then these renderlines are shown :-(
> does nobody has an answer? Fabrice? In your bunker demo, i dotn see
> these lines ... why??? how did you get it looking so good ^^
>
> On 28 Sep., 16:17, le_unam <[email protected]> wrote:
>
> > Hey Fabrice,
>
> > it would be nice if you could help me with my environment issue. i
> > wnat to be able to look outside the windows of my building so that i
> > can see whats outside. for this i tried to place a inverted big cube
> > outside my bsp tree, but this doesnt work. do you know why? how would
> > you do that?
>
> > But i still have another problem. i think i told you about this before
> > and you explained how to use the blur. do you think the blur can
> > remove the lines between nearly planes? in the picture you can see
> > which lines i 
> > mean.http://away3d-dev.googlegroups.com/web/error.jpg?gsc=0BV0VQsAAADa_oiS...
>
> > how can i remove them, cause when i walk through my building
> > everything is kind of flickering ... thats not really nice

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