Sometimes doing a uvcrop in prefab removes the lines, you can try baking the
textures on a colored background so the edges are less visible.

2010/9/30 joebass <[email protected]>

> I had a similar problem.  I worked around it by subdividing the area
> that was flickering.  Hard to describe so I put a picture called
> FlickerFix.png in the files section.
>
> On Sep 30, 3:11 am, le_unam <[email protected]> wrote:
> > no ideas? :-(
> >
> > On 29 Sep., 10:09, le_unam <[email protected]> wrote:
> >
> >
> >
> > > i`ve tried a few times again and the only thing i can say is that the
> > > problems only appears when two planes are side by side looking in the
> > > same direction. i dont get this lines in normal cubes when two planes
> > > build an edge. but when they are side by side, for example to build a
> > > window then these renderlines are shown :-(
> > > does nobody has an answer? Fabrice? In your bunker demo, i dotn see
> > > these lines ... why??? how did you get it looking so good ^^
> >
> > > On 28 Sep., 16:17, le_unam <[email protected]> wrote:
> >
> > > > Hey Fabrice,
> >
> > > > it would be nice if you could help me with my environment issue. i
> > > > wnat to be able to look outside the windows of my building so that i
> > > > can see whats outside. for this i tried to place a inverted big cube
> > > > outside my bsp tree, but this doesnt work. do you know why? how would
> > > > you do that?
> >
> > > > But i still have another problem. i think i told you about this
> before
> > > > and you explained how to use the blur. do you think the blur can
> > > > remove the lines between nearly planes? in the picture you can see
> > > > which lines i mean.
> http://away3d-dev.googlegroups.com/web/error.jpg?gsc=0BV0VQsAAADa_oiS...
> >
> > > > how can i remove them, cause when i walk through my building
> > > > everything is kind of flickering ... thats not really nice- Hide
> quoted text -
> >
> > - Show quoted text -

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