Actually I don't even remember :))
I just recall being busy with 3ds/3DS, dae/DAE extensions not being recognized. 
Was it the issue you mentioned?

(to all)
Please if anything goes wrong, please use the report feature + 
ways/explaination for me to reproduce.
a "xxx doesn't work" and no emailadress provided is not very helpfull. Note 
that I do nothing with your adresses, except mail you back to ask you more
info if required...
Prefab sends just on its own the client version when it inits. Using it to 
compare with the one set on server. That's all.

Fabrice

On Oct 6, 2010, at 2:30 PM, Michael Iv wrote:

> Fabrice thanks a lot ,I was waiting for this . Have you also solved the 3Ds 
> files drag and drop issue I posted to you recently ?
> 
> "fixed url resolving Max3ds texture load" - is that the fix?
> 
> Regards,
> Michael
> 
> On Wed, Oct 6, 2010 at 2:26 PM, Fabrice3D <[email protected]> wrote:
> Hi all,
> A new update of Prefab3D is up.
> 
> There were 3 bugs reported last week, but being at FOTB I wasn't able to work 
> on the app.
> So far tested they should be fixed by now.
> 
> Here's so far a little list of what has been done in 1.4.x
> 
> fixed export path 3.4
> added export path+anim 3.5.0 and higher
> added as3 export to 3.5.3 and higher
> added 2 extra property maps support to materialXtra (sdk)
> added map6 support to Cube primitive
> restored history on main window
> fixed null container error on primitive or single object history restore
> explore scene in text btn moved from main menu to hierarchy panel
> added move to origin in object panel
> added import for AC3D (.ac files)
> added export for AC3D
> fixed missing registering 3d files loaded from menu
> fixed registering url previously loaded files using caps and updated filetype 
> filtering with all supported formats
> fixed url resolving Max3ds texture load
> fixed AS3 exporters where mesh names holding spaces were not compiling
> added Grid support + improved Grid class (need update svn)
> added drag snap to grid on drag box
> added selection mesh /all meshes snap to grid unit from menu
> added selection mesh vertexes /all meshes vertexes snap to grid unit from menu
> added grid unit setter in pref panel + storage
> grid btn on main view
> added more history support
> 
> more in next update
> 
> Fabrice
> 
> 
> 
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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