I suppose YES.. Because I was dropping the 3ds in the version before the last and it was fine , then , in the last one the 3ds(the same ones) were not loaded when dropped or even loaded fro the menu.I sent you also the 3ds I used .
On Wed, Oct 6, 2010 at 2:52 PM, Fabrice3D <[email protected]> wrote: > Actually I don't even remember :)) > I just recall being busy with 3ds/3DS, dae/DAE extensions not being > recognized. Was it the issue you mentioned? > > (to all) > Please if anything goes wrong, please use the report feature + > ways/explaination for me to reproduce. > a "xxx doesn't work" and no emailadress provided is not very helpfull. Note > that I do nothing with your adresses, except mail you back to ask you more > info if required... > Prefab sends just on its own the client version when it inits. Using it to > compare with the one set on server. That's all. > > Fabrice > > On Oct 6, 2010, at 2:30 PM, Michael Iv wrote: > > Fabrice thanks a lot ,I was waiting for this . Have you also solved the 3Ds > files drag and drop issue I posted to you recently ? > > "*fixed url resolving Max3ds texture load*" - is that the fix? > > Regards, > Michael > > On Wed, Oct 6, 2010 at 2:26 PM, Fabrice3D <[email protected]> wrote: > >> Hi all, >> A new update of Prefab3D is up. >> >> There were 3 bugs reported last week, but being at FOTB I wasn't able to >> work on the app. >> So far tested they should be fixed by now. >> >> Here's so far a little list of what has been done in 1.4.x >> >> fixed export path 3.4 >> added export path+anim 3.5.0 and higher >> added as3 export to 3.5.3 and higher >> added 2 extra property maps support to materialXtra (sdk) >> added map6 support to Cube primitive >> restored history on main window >> fixed null container error on primitive or single object history restore >> explore scene in text btn moved from main menu to hierarchy panel >> added move to origin in object panel >> added import for AC3D (.ac files) >> added export for AC3D >> fixed missing registering 3d files loaded from menu >> fixed registering url previously loaded files using caps and updated >> filetype filtering with all supported formats >> fixed url resolving Max3ds texture load >> fixed AS3 exporters where mesh names holding spaces were not compiling >> added Grid support + improved Grid class (need update svn) >> added drag snap to grid on drag box >> added selection mesh /all meshes snap to grid unit from menu >> added selection mesh vertexes /all meshes vertexes snap to grid unit from >> menu >> added grid unit setter in pref panel + storage >> grid btn on main view >> added more history support >> >> more in next update >> >> Fabrice >> >> >> >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
