I suppose YES.. Because I was dropping the 3ds in the version before the
last and it was fine , then , in the last one the 3ds(the same ones) were
not loaded when dropped or even loaded fro the menu.I sent you also the 3ds
I used .

On Wed, Oct 6, 2010 at 2:52 PM, Fabrice3D <[email protected]> wrote:

> Actually I don't even remember :))
> I just recall being busy with 3ds/3DS, dae/DAE extensions not being
> recognized. Was it the issue you mentioned?
>
> (to all)
> Please if anything goes wrong, please use the report feature +
> ways/explaination for me to reproduce.
> a "xxx doesn't work" and no emailadress provided is not very helpfull. Note
> that I do nothing with your adresses, except mail you back to ask you more
> info if required...
> Prefab sends just on its own the client version when it inits. Using it to
> compare with the one set on server. That's all.
>
> Fabrice
>
> On Oct 6, 2010, at 2:30 PM, Michael Iv wrote:
>
> Fabrice thanks a lot ,I was waiting for this . Have you also solved the 3Ds
> files drag and drop issue I posted to you recently ?
>
> "*fixed url resolving Max3ds texture load*" - is that the fix?
>
> Regards,
> Michael
>
> On Wed, Oct 6, 2010 at 2:26 PM, Fabrice3D <[email protected]> wrote:
>
>> Hi all,
>> A new update of Prefab3D is up.
>>
>> There were 3 bugs reported last week, but being at FOTB I wasn't able to
>> work on the app.
>> So far tested they should be fixed by now.
>>
>> Here's so far a little list of what has been done in 1.4.x
>>
>> fixed export path 3.4
>> added export path+anim 3.5.0 and higher
>> added as3 export to 3.5.3 and higher
>> added 2 extra property maps support to materialXtra (sdk)
>> added map6 support to Cube primitive
>> restored history on main window
>> fixed null container error on primitive or single object history restore
>> explore scene in text btn moved from main menu to hierarchy panel
>> added move to origin in object panel
>> added import for AC3D (.ac files)
>> added export for AC3D
>> fixed missing registering 3d files loaded from menu
>> fixed registering url previously loaded files using caps and updated
>> filetype filtering with all supported formats
>> fixed url resolving Max3ds texture load
>> fixed AS3 exporters where mesh names holding spaces were not compiling
>> added Grid support + improved Grid class (need update svn)
>> added drag snap to grid on drag box
>> added selection mesh /all meshes snap to grid unit from menu
>> added selection mesh vertexes /all meshes vertexes snap to grid unit from
>> menu
>> added grid unit setter in pref panel + storage
>> grid btn on main view
>> added more history support
>>
>> more in next update
>>
>> Fabrice
>>
>>
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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