Hi There, I can't get any animation or errors out of my current Maya Model. I can swap out the "puma_run.dae" and it will work fine. My animation library is populated, here is the animation xml:
<animation id="pCube1.translate_pCube1" xmlns="http://www.collada.org/ 2005/11/COLLADASchema"> <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1-input" name="pCube1.translate_pCube1_pCube1.translateY_pCube1-input"> <float_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1- input-array" count="3"> 0.85566663742 1.02233326435 1.23066663742 </float_array> <technique_common> <accessor source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-input-array" count="3" stride="1"> <param name="TIME" type="float"/> </accessor> </technique_common> <technique profile="OpenCOLLADAMaya"> <pre_infinity> CONSTANT </pre_infinity> <post_infinity> CONSTANT </post_infinity> </technique> </source> <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1-output" name="pCube1.translate_pCube1_pCube1.translateY_pCube1-output"> <float_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1- output-array" count="3"> 5.55386 11.16973 5.55386 </float_array> <technique_common> <accessor source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-output- array" count="3" stride="1"> <param name="Y" type="float"/> </accessor> </technique_common> </source> <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1- interpolation" name="pCube1.translate_pCube1_pCube1.translateY_pCube1- interpolation"> <Name_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1- interpolation-array" count="3"> BEZIER BEZIER BEZIER </Name_array> <technique_common> <accessor source="#pCube1.translate_pCube1_pCube1.translateY_pCube1- interpolation-array" count="3" stride="1"> <param name="INTERPOLATION" type="name"/> </accessor> </technique_common> </source> <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1- intangent" name="pCube1.translate_pCube1_pCube1.translateY_pCube1- intangent"> <float_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1- intangent-array" count="6"> -1.10566663742 -5.677877 0.966777741909 11.16973 1.161222219467 7.425816 </float_array> <technique_common> <accessor source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-intangent- array" count="3" stride="2"> <param name="X" type="float"/> <param name="Y" type="float"/> </accessor> </technique_common> </source> <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1- outtangent" name="pCube1.translate_pCube1_pCube1.translateY_pCube1- outtangent"> <float_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1- outtangent-array" count="6"> 0.911222159862 7.425816 1.091777682304 11.16973 1.563999891281 -3.43153 </float_array> <technique_common> <accessor source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-outtangent- array" count="3" stride="2"> <param name="X" type="float"/> <param name="Y" type="float"/> </accessor> </technique_common> </source> <sampler id="pCube1.translate_pCube1_pCube1.translateY_pCube1- sampler"> <input semantic="INPUT" source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-input"/> <input semantic="OUTPUT" source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-output"/> <input semantic="INTERPOLATION" source="#pCube1.translate_pCube1_pCube1.translateY_pCube1- interpolation"/> <input semantic="IN_TANGENT" source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-intangent"/> <input semantic="OUT_TANGENT" source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-outtangent"/ > </sampler> <channel source="#pCube1.translate_pCube1_pCube1.translateY_pCube1- sampler" target="pCube1/translate.Y"/> </animation> And here are my export options: <comments> ColladaMaya export options: bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=1; isSampling=0;curveConstrainSampling=0;removeStaticCurves=0;exportPolygonMeshes=1;exportLights=0; exportCameras=0;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0; exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1; exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0; exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0 </comments>
