Hi There,

I can't get any animation or errors out of my current Maya Model. I
can swap out the "puma_run.dae" and it will work fine. My animation
library is populated, here is the animation xml:

<animation id="pCube1.translate_pCube1" xmlns="http://www.collada.org/
2005/11/COLLADASchema">
  <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1-input"
name="pCube1.translate_pCube1_pCube1.translateY_pCube1-input">
    <float_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
input-array" count="3">
      0.85566663742 1.02233326435 1.23066663742
    </float_array>
    <technique_common>
      <accessor
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-input-array"
count="3" stride="1">
        <param name="TIME" type="float"/>
      </accessor>
    </technique_common>
    <technique profile="OpenCOLLADAMaya">
      <pre_infinity>
        CONSTANT
      </pre_infinity>
      <post_infinity>
        CONSTANT
      </post_infinity>
    </technique>
  </source>
  <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1-output"
name="pCube1.translate_pCube1_pCube1.translateY_pCube1-output">
    <float_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
output-array" count="3">
      5.55386 11.16973 5.55386
    </float_array>
    <technique_common>
      <accessor
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-output-
array" count="3" stride="1">
        <param name="Y" type="float"/>
      </accessor>
    </technique_common>
  </source>
  <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
interpolation" name="pCube1.translate_pCube1_pCube1.translateY_pCube1-
interpolation">
    <Name_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
interpolation-array" count="3">
      BEZIER BEZIER BEZIER
    </Name_array>
    <technique_common>
      <accessor
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-
interpolation-array" count="3" stride="1">
        <param name="INTERPOLATION" type="name"/>
      </accessor>
    </technique_common>
  </source>
  <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
intangent" name="pCube1.translate_pCube1_pCube1.translateY_pCube1-
intangent">
    <float_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
intangent-array" count="6">
      -1.10566663742 -5.677877 0.966777741909 11.16973 1.161222219467
7.425816
    </float_array>
    <technique_common>
      <accessor
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-intangent-
array" count="3" stride="2">
        <param name="X" type="float"/>
        <param name="Y" type="float"/>
      </accessor>
    </technique_common>
  </source>
  <source id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
outtangent" name="pCube1.translate_pCube1_pCube1.translateY_pCube1-
outtangent">
    <float_array id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
outtangent-array" count="6">
      0.911222159862 7.425816 1.091777682304 11.16973 1.563999891281
-3.43153
    </float_array>
    <technique_common>
      <accessor
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-outtangent-
array" count="3" stride="2">
        <param name="X" type="float"/>
        <param name="Y" type="float"/>
      </accessor>
    </technique_common>
  </source>
  <sampler id="pCube1.translate_pCube1_pCube1.translateY_pCube1-
sampler">
    <input semantic="INPUT"
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-input"/>
    <input semantic="OUTPUT"
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-output"/>
    <input semantic="INTERPOLATION"
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-
interpolation"/>
    <input semantic="IN_TANGENT"
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-intangent"/>
    <input semantic="OUT_TANGENT"
source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-outtangent"/
>
  </sampler>
  <channel source="#pCube1.translate_pCube1_pCube1.translateY_pCube1-
sampler" target="pCube1/translate.Y"/>
</animation>

And here are my export options:
      <comments>
                        ColladaMaya export options:
        
bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=1;
        
isSampling=0;curveConstrainSampling=0;removeStaticCurves=0;exportPolygonMeshes=1;exportLights=0;
        
exportCameras=0;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
        
exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
        
exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
        
exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
                </comments>

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