If you're having trouble with bones , try checking the export option that is called something like "bake transform matrices". This will convert all bone transforms to a standard matrix format that leaves a lot less ambiguity ;)
Rob On Thu, Oct 7, 2010 at 3:21 PM, ryancanulla <[email protected]> wrote: > Has anyone ran into issues using opencollada and maya 11? I can export > models just fine but when I include bones with a model skin it just > morphs into one messed up object. I'm pretty new to 3d but I'm pretty > sure that I'm doing things correctly. Any thoughts? -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
