If you're having trouble with bones , try checking the export option that is
called something like "bake transform matrices". This will convert all bone
transforms to a standard matrix format that leaves a lot less ambiguity ;)

Rob

On Thu, Oct 7, 2010 at 3:21 PM, ryancanulla <[email protected]> wrote:

> Has anyone ran into issues using opencollada and maya 11? I can export
> models just fine but when I include bones with a model skin it just
> morphs into one messed up object. I'm pretty new to 3d but I'm pretty
> sure that I'm doing things correctly. Any thoughts?




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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