Thanks Rob. This seems to be working, but the animations are way off. Should I be able to import the puma_run.dae and export it to ensure that my export options are fine? I am using the same options as the puma_run.dae but it is being malformed big time.
My animation is a cube extruded once with a 3 part bone system that has the model skinned to the bones. Even that animated doesn't play through the entire animation. I can fiddle with the fps property on the animation to get different results but can't get the actual animation which is why I'm sticking to the cube. Any thoughts from anyone is greatly appreciated. I've heard of a paid support model, is that in place? Where do I go for that? Thanks in advance! Ryan On Thu, Oct 7, 2010 at 11:33 AM, Rob Bateman <[email protected]> wrote: > If you're having trouble with bones , try checking the export option that > is called something like "bake transform matrices". This will convert all > bone transforms to a standard matrix format that leaves a lot less ambiguity > ;) > > Rob > > > On Thu, Oct 7, 2010 at 3:21 PM, ryancanulla <[email protected]> wrote: > >> Has anyone ran into issues using opencollada and maya 11? I can export >> models just fine but when I include bones with a model skin it just >> morphs into one messed up object. I'm pretty new to 3d but I'm pretty >> sure that I'm doing things correctly. Any thoughts? > > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com > -- Ryan Canulla | ryancanulla.com | @ryancanulla
