for this furniture, the rounded corner, I would use the pathExtrude (with an axe on Y axis), then as said in previous mail, we do not have a Delaunay class yet, so to close up and down, use your profile. where you pass 1/2 to inversed otherhalf points to SkinExtrude
Fabrice On Oct 11, 2010, at 10:34 PM, steanson wrote: > Hi > I'm also considering this as an approach: > create several narrow planes all rotated a bit to create the curve > and several matching triangles for the top. > Would that just create a nightmare when i need to add materials > Is it possible to spread a material over several primitives > > thanks Steve
