for this furniture, the rounded corner, I would use the pathExtrude (with an 
axe on Y axis), then as said in previous mail,
we do not have a Delaunay class yet, so to close up and down, use your profile. 
where you pass 1/2 to inversed otherhalf points to SkinExtrude

Fabrice


On Oct 11, 2010, at 10:34 PM, steanson wrote:

> Hi
> I'm also considering this as an approach:
> create several narrow planes all rotated a bit to create the curve
> and several matching triangles for the top.
> Would that just create a nightmare when i need to add materials
> Is it possible to spread a material over several primitives
> 
> thanks Steve

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