thanks for clearing that up and even more thanks for a fantastic library! cheers Steve
On Oct 12, 9:01 am, Fabrice3D <[email protected]> wrote: > for this furniture, the rounded corner, I would use the pathExtrude (with an > axe on Y axis), then as said in previous mail, > we do not have a Delaunay class yet, so to close up and down, use your > profile. where you pass 1/2 to inversed otherhalf points to SkinExtrude > > Fabrice > > On Oct 11, 2010, at 10:34 PM, steanson wrote: > > > > > Hi > > I'm also considering this as an approach: > > create several narrow planes all rotated a bit to create the curve > > and several matching triangles for the top. > > Would that just create a nightmare when i need to add materials > > Is it possible to spread a material over several primitives > > > thanks Steve
