thanks for clearing that up
and even more thanks for a fantastic library!

cheers Steve

On Oct 12, 9:01 am, Fabrice3D <[email protected]> wrote:
> for this furniture, the rounded corner, I would use the pathExtrude (with an 
> axe on Y axis), then as said in previous mail,
> we do not have a Delaunay class yet, so to close up and down, use your 
> profile. where you pass 1/2 to inversed otherhalf points to SkinExtrude
>
> Fabrice
>
> On Oct 11, 2010, at 10:34 PM, steanson wrote:
>
>
>
> > Hi
> > I'm also considering this as an approach:
> > create several narrow planes all rotated a bit to create the curve
> > and several matching triangles for the top.
> > Would that just create a nightmare when i need to add materials
> > Is it possible to spread a material over several primitives
>
> > thanks Steve

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