customPath is correct. My textures are in "images" folder.
On 12 окт, 22:47, Fabrice3D <[email protected]> wrote: > make sure the customPath entered is correct. > > Fabrice > > On Oct 12, 2010, at 8:04 PM, metSyS wrote: > > > > > I'm creating Cube primitive? set camera above the cube primitive, and > > compile. Then I copy two files(MyBSPProject.as & MyBSPTree.awd) and > > one folder(images), to the source folder and run it in debug player. > > The player says that there is an error : > > > "TypeError: Error #1009: Не удается вызвать свойство или метод со > > ссылкой на объект "null". > > at away3d.loaders::AWData/linkBSPNodes()[E:\T E A C H\Flex\projects > > \MyPlateTree\src\away3d\loaders\AWData.as:440] > > at away3d.loaders::AWData/prepareData()[E:\T E A C H\Flex\projects > > \MyPlateTree\src\away3d\loaders\AWData.as:281] > > at away3d.loaders::AbstractParser/parseGeometry()[E:\T E A C H\Flex > > \projects\MyPlateTree\src\away3d\loaders\AbstractParser.as:420] > > at away3d.loaders::Loader3D/loadTextures()[E:\T E A C H\Flex\projects > > \MyPlateTree\src\away3d\loaders\Loader3D.as:508] > > at away3d.loaders::Loader3D$/parse()[E:\T E A C H\Flex\projects > > \MyPlateTree\src\away3d\loaders\Loader3D.as:61] > > at away3d.loaders::AWData$/parse()[E:\T E A C H\Flex\projects > > \MyPlateTree\src\away3d\loaders\AWData.as:519] > > at MyPlateTree/initAway3D()[E:\T E A C H\Flex\projects\MyPlateTree\src > > \MyPlateTree.as:91] > > at MyPlateTree/init()[E:\T E A C H\Flex\projects\MyPlateTree\src > > \MyPlateTree.as:67] > > " > > > the line 91 is: > > > _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./ > > images/"})); > > > What am I do wrong?
