customPath is correct. My textures are in "images" folder.

On 12 окт, 22:47, Fabrice3D <[email protected]> wrote:
> make sure the customPath entered is correct.
>
> Fabrice
>
> On Oct 12, 2010, at 8:04 PM, metSyS wrote:
>
>
>
> > I'm creating Cube primitive? set camera above the cube primitive, and
> > compile. Then I copy two files(MyBSPProject.as & MyBSPTree.awd) and
> > one folder(images), to the source folder and run it in debug player.
> > The player says that there is an error :
>
> > "TypeError: Error #1009: Не удается вызвать свойство или метод со
> > ссылкой на объект "null".
> >    at away3d.loaders::AWData/linkBSPNodes()[E:\T E A C H\Flex\projects
> > \MyPlateTree\src\away3d\loaders\AWData.as:440]
> >    at away3d.loaders::AWData/prepareData()[E:\T E A C H\Flex\projects
> > \MyPlateTree\src\away3d\loaders\AWData.as:281]
> >    at away3d.loaders::AbstractParser/parseGeometry()[E:\T E A C H\Flex
> > \projects\MyPlateTree\src\away3d\loaders\AbstractParser.as:420]
> >    at away3d.loaders::Loader3D/loadTextures()[E:\T E A C H\Flex\projects
> > \MyPlateTree\src\away3d\loaders\Loader3D.as:508]
> >    at away3d.loaders::Loader3D$/parse()[E:\T E A C H\Flex\projects
> > \MyPlateTree\src\away3d\loaders\Loader3D.as:61]
> >    at away3d.loaders::AWData$/parse()[E:\T E A C H\Flex\projects
> > \MyPlateTree\src\away3d\loaders\AWData.as:519]
> >    at MyPlateTree/initAway3D()[E:\T E A C H\Flex\projects\MyPlateTree\src
> > \MyPlateTree.as:91]
> >    at MyPlateTree/init()[E:\T E A C H\Flex\projects\MyPlateTree\src
> > \MyPlateTree.as:67]
> > "
>
> > the line 91 is:
>
> > _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./
> > images/"}));
>
> > What am I do wrong?

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