I've done everything few times after. Select the right engine(was
experiment with both). Set the preview. So my steps are:
1. Run Prefab
2. Create in Prefab Cube primitive.
3. Select BSP/PVS Generator
4. Set camera above the cube.
5. Set preview.
6. Select right engine
7. In preview I see only white screen, I don't see the cube primitive
that must be under me(camera)

When I do everything the same, except second step, I set Cone
primitive - everything work.

I'm trying to record a video, and show my steps.

On 13 окт, 11:15, Fabrice3D <[email protected]> wrote:
> if you set "preview" on for the generation, you do get to see your project?
> if it runs, chances are very high, it is related to the path.
>
> if you have a structure like
>
> project
>         fla
>         prefabBSPprojectclass.as
>         mybspfile.awd
>         images
>                 someimage.jpg
>
> you do not need to pass a custompath
> "images" url is composed by default by AWData if no custompath is set
>
> it would look like this
> _tree = BSPTree(AWData.parse(new BSPFile()));
>
> Since short the classes are now in two tastes
> 3.5.2 (Number3D) or 3.6 (Vector3D)
> make sure you select the right engine destination for the generation
> Same rule for your project, run it in the right engine version.
>
> Also in your past message you say you add stuff and get errors.
> Can you please try it first with no custom code? add no child to the tree.
> Please use the generated bspproject.as file as is for the sake of testing.
>
> Fabrice
>
> On Oct 13, 2010, at 9:26 AM, metSyS wrote:
>
>
>
> > customPath is correct. My textures are in "images" folder.
>
> > On 12 окт, 22:47, Fabrice3D <[email protected]> wrote:
> >> make sure the customPath entered is correct.
>
> >> Fabrice
>
> >> On Oct 12, 2010, at 8:04 PM, metSyS wrote:
>
> >>> I'm creating Cube primitive? set camera above the cube primitive, and
> >>> compile. Then I copy two files(MyBSPProject.as & MyBSPTree.awd) and
> >>> one folder(images), to the source folder and run it in debug player.
> >>> The player says that there is an error :
>
> >>> "TypeError: Error #1009: Не удается вызвать свойство или метод со
> >>> ссылкой на объект "null".
> >>>    at away3d.loaders::AWData/linkBSPNodes()[E:\T E A C H\Flex\projects
> >>> \MyPlateTree\src\away3d\loaders\AWData.as:440]
> >>>    at away3d.loaders::AWData/prepareData()[E:\T E A C H\Flex\projects
> >>> \MyPlateTree\src\away3d\loaders\AWData.as:281]
> >>>    at away3d.loaders::AbstractParser/parseGeometry()[E:\T E A C H\Flex
> >>> \projects\MyPlateTree\src\away3d\loaders\AbstractParser.as:420]
> >>>    at away3d.loaders::Loader3D/loadTextures()[E:\T E A C H\Flex\projects
> >>> \MyPlateTree\src\away3d\loaders\Loader3D.as:508]
> >>>    at away3d.loaders::Loader3D$/parse()[E:\T E A C H\Flex\projects
> >>> \MyPlateTree\src\away3d\loaders\Loader3D.as:61]
> >>>    at away3d.loaders::AWData$/parse()[E:\T E A C H\Flex\projects
> >>> \MyPlateTree\src\away3d\loaders\AWData.as:519]
> >>>    at MyPlateTree/initAway3D()[E:\T E A C H\Flex\projects\MyPlateTree\src
> >>> \MyPlateTree.as:91]
> >>>    at MyPlateTree/init()[E:\T E A C H\Flex\projects\MyPlateTree\src
> >>> \MyPlateTree.as:67]
> >>> "
>
> >>> the line 91 is:
>
> >>> _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./
> >>> images/"}));
>
> >>> What am I do wrong?

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