The problem lay with the poor mesh, whatever it was. Prefab of course
works like a charm with other meshes. What an app, and I haven't tried
the best things yet!

I am stuck again with a simple issue:

 I successfully imported an .obj file containing 3 meshes with uv
mapped textures and exported it to away3d .as class. But in the
compiled swf, the textures only show on one side of the meshes. I
tried to set bothsides=true on the children of the .as class
Objectcontainer3.  I hoped the children would be the 3 meshes. But
when I trace the children, I only get "cont_1=x:0, y:0, z=0" or
similar.

Is there a standard way of setting children objects properties?
Thanks for any help.



On Oct 6, 12:19 am, Fabrice3D <[email protected]> wrote:
> if you have a model, just drop it in Prefab and export as as3 for the engine 
> version you want,
> call it Head of whatever name the tut uses and you should be good.
>
> Also make sure if you use a custom model that it has a unique mapping, this 
> is a must for propper
> normalmap generation.
>
> Fabrice
>
> On Oct 5, 2010, at 12:41 PM, richardolsson wrote:
>
>
>
> > Hi again Lawrence,
>
> > I'll just re-post here what we discussed via e-mail for any future
> > readers to find!
>
> > The head model was exported using an old version of the AS3Exporter
> > (i.e. before Away3D 3.5.3) and hence uses classes that have since been
> > deprecated and removed from the library.
>
> > The best way to get around this problem is to simply use an older
> > version of Away3D (pre revision 2786) when working with these parts of
> > the book. This can be done by updating one's local SVN working copy to
> > this older revision using the following command-line command:
>
> > svn -r2785 update
>
> > This will get the Away3D source per revision 2785, which should work
> > with the code in the book.
>
> > Note that the workflows described in the book (exporting models to AS3
> > and using them as classes) still work, but a model should be exported
> > and important using the same version of Away3D. The problems here are
> > caused by the HeadModel class being exported using an old version (the
> > current one at the time of printing the book).
>
> > Cheers
> > /R
>
> > On Oct 5, 5:18 am,bandy<[email protected]> wrote:
> >> Hi,
> >> I have a problem with getting the code to compile when running the
> >> UsingNormalMapGenerator exercise in Chapter 10. This class extends
> >> Chapter10SampleBase and imports the class HeadModel.as which is a
> >> model of a head.
>
> >> HeadModel.as gets an error trying to instantiate new MatrixAway3d() at
> >> line 41 (1180: call to undefined method). I have read online that that
> >> class is obsolete and has been replaced by native Matrix3D methods.
> >> Does that mean that the HeadModel class is now obsolete as well? Would
> >> anyone know of the best workaround for this type of situation?
>
> >> I have tried to research this but no luck. Thanks for any help!
> >> Lawrence- Hide quoted text -
>
> - Show quoted text -

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