You could apply bothsides=true to all children using a recursion.
Here's a function I used to apply the same material to a container and
all of it's children:
http://pastie.org/1230201

On Oct 15, 3:02 pm, bandy <[email protected]> wrote:
> The problem lay with the poor mesh, whatever it was. Prefab of course
> works like a charm with other meshes. What an app, and I haven't tried
> the best things yet!
>
> I am stuck again with a simple issue:
>
>  I successfully imported an .obj file containing 3 meshes with uv
> mapped textures and exported it to away3d .as class. But in the
> compiled swf, the textures only show on one side of the meshes. I
> tried to set bothsides=true on the children of the .as class
> Objectcontainer3.  I hoped the children would be the 3 meshes. But
> when I trace the children, I only get "cont_1=x:0, y:0, z=0" or
> similar.
>
> Is there a standard way of setting children objects properties?
> Thanks for any help.
>
> On Oct 6, 12:19 am, Fabrice3D <[email protected]> wrote:
>
> > if you have a model, just drop it in Prefab and export as as3 for the 
> > engine version you want,
> > call it Head of whatever name the tut uses and you should be good.
>
> > Also make sure if you use a custom model that it has a unique mapping, this 
> > is a must for propper
> > normalmap generation.
>
> > Fabrice
>
> > On Oct 5, 2010, at 12:41 PM, richardolsson wrote:
>
> > > Hi again Lawrence,
>
> > > I'll just re-post here what we discussed via e-mail for any future
> > > readers to find!
>
> > > The head model was exported using an old version of the AS3Exporter
> > > (i.e. before Away3D 3.5.3) and hence uses classes that have since been
> > > deprecated and removed from the library.
>
> > > The best way to get around this problem is to simply use an older
> > > version of Away3D (pre revision 2786) when working with these parts of
> > > the book. This can be done by updating one's local SVN working copy to
> > > this older revision using the following command-line command:
>
> > > svn -r2785 update
>
> > > This will get the Away3D source per revision 2785, which should work
> > > with the code in the book.
>
> > > Note that the workflows described in the book (exporting models to AS3
> > > and using them as classes) still work, but a model should be exported
> > > and important using the same version of Away3D. The problems here are
> > > caused by the HeadModel class being exported using an old version (the
> > > current one at the time of printing the book).
>
> > > Cheers
> > > /R
>
> > > On Oct 5, 5:18 am,bandy<[email protected]> wrote:
> > >> Hi,
> > >> I have a problem with getting the code to compile when running the
> > >> UsingNormalMapGenerator exercise in Chapter 10. This class extends
> > >> Chapter10SampleBase and imports the class HeadModel.as which is a
> > >> model of a head.
>
> > >> HeadModel.as gets an error trying to instantiate new MatrixAway3d() at
> > >> line 41 (1180: call to undefined method). I have read online that that
> > >> class is obsolete and has been replaced by native Matrix3D methods.
> > >> Does that mean that the HeadModel class is now obsolete as well? Would
> > >> anyone know of the best workaround for this type of situation?
>
> > >> I have tried to research this but no luck. Thanks for any help!
> > >> Lawrence- Hide quoted text -
>
> > - Show quoted text -

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