You could apply bothsides=true to all children using a recursion. Here's a function I used to apply the same material to a container and all of it's children: http://pastie.org/1230201
On Oct 15, 3:02 pm, bandy <[email protected]> wrote: > The problem lay with the poor mesh, whatever it was. Prefab of course > works like a charm with other meshes. What an app, and I haven't tried > the best things yet! > > I am stuck again with a simple issue: > > I successfully imported an .obj file containing 3 meshes with uv > mapped textures and exported it to away3d .as class. But in the > compiled swf, the textures only show on one side of the meshes. I > tried to set bothsides=true on the children of the .as class > Objectcontainer3. I hoped the children would be the 3 meshes. But > when I trace the children, I only get "cont_1=x:0, y:0, z=0" or > similar. > > Is there a standard way of setting children objects properties? > Thanks for any help. > > On Oct 6, 12:19 am, Fabrice3D <[email protected]> wrote: > > > if you have a model, just drop it in Prefab and export as as3 for the > > engine version you want, > > call it Head of whatever name the tut uses and you should be good. > > > Also make sure if you use a custom model that it has a unique mapping, this > > is a must for propper > > normalmap generation. > > > Fabrice > > > On Oct 5, 2010, at 12:41 PM, richardolsson wrote: > > > > Hi again Lawrence, > > > > I'll just re-post here what we discussed via e-mail for any future > > > readers to find! > > > > The head model was exported using an old version of the AS3Exporter > > > (i.e. before Away3D 3.5.3) and hence uses classes that have since been > > > deprecated and removed from the library. > > > > The best way to get around this problem is to simply use an older > > > version of Away3D (pre revision 2786) when working with these parts of > > > the book. This can be done by updating one's local SVN working copy to > > > this older revision using the following command-line command: > > > > svn -r2785 update > > > > This will get the Away3D source per revision 2785, which should work > > > with the code in the book. > > > > Note that the workflows described in the book (exporting models to AS3 > > > and using them as classes) still work, but a model should be exported > > > and important using the same version of Away3D. The problems here are > > > caused by the HeadModel class being exported using an old version (the > > > current one at the time of printing the book). > > > > Cheers > > > /R > > > > On Oct 5, 5:18 am,bandy<[email protected]> wrote: > > >> Hi, > > >> I have a problem with getting the code to compile when running the > > >> UsingNormalMapGenerator exercise in Chapter 10. This class extends > > >> Chapter10SampleBase and imports the class HeadModel.as which is a > > >> model of a head. > > > >> HeadModel.as gets an error trying to instantiate new MatrixAway3d() at > > >> line 41 (1180: call to undefined method). I have read online that that > > >> class is obsolete and has been replaced by native Matrix3D methods. > > >> Does that mean that the HeadModel class is now obsolete as well? Would > > >> anyone know of the best workaround for this type of situation? > > > >> I have tried to research this but no luck. Thanks for any help! > > >> Lawrence- Hide quoted text - > > > - Show quoted text -
