there is a meshes array, at least if the as file is from either Away or Prefab

var holder:MyOutput = new Output();
trace(holder.meshes[0] );
addChild(holder.meshes[0]);
Mesh(holder.meshes[0]).bothsides = true;
there is also a container array if you need a fast access to containers

You can access the displaylist as you did now, except you need go deeper
and check their type. if is Mesh set bothsides. cont_1 sounds like a container 
to me.
you also can see your structure in hierarchy panel in Prefab

Fabrice

On Oct 16, 2010, at 12:48 AM, bandy wrote:

> I am stuck again with a simple issue:
> 
> 
> I successfully imported an .obj file containing 3 meshes with uv
> mapped textures and exported it to away3d .as class. But in the
> compiled swf, the textures only show on one side of the meshes. I
> tried to set bothsides=true on the children of the .as class
> Objectcontainer3.  I hoped the children would be the 3 meshes. But
> when I trace the children, I only get "cont_1=x:0, y:0, z=0" or
> similar.
> 
> 
> Is there a standard way of setting Objectcontainer3D children objects
> properties?
> Thanks for any help.
> 
> 

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