Thank you. I should have used the Bothsides button in Prefab which I
forgot.



On Oct 16, 10:41 am, Fabrice3D <[email protected]> wrote:
> there is a meshes array, at least if the as file is from either Away or Prefab
>
> var holder:MyOutput = new Output();
> trace(holder.meshes[0] );
> addChild(holder.meshes[0]);
> Mesh(holder.meshes[0]).bothsides = true;
> there is also a container array if you need a fast access to containers
>
> You can access the displaylist as you did now, except you need go deeper
> and check their type. if is Mesh set bothsides. cont_1 sounds like a 
> container to me.
> you also can see your structure in hierarchy panel in Prefab
>
> Fabrice
>
> On Oct 16, 2010, at 12:48 AM, bandy wrote:
>
>
>
> > I am stuck again with a simple issue:
>
> > I successfully imported an .obj file containing 3 meshes with uv
> > mapped textures and exported it to away3d .as class. But in the
> > compiled swf, the textures only show on one side of the meshes. I
> > tried to set bothsides=true on the children of the .as class
> > Objectcontainer3.  I hoped the children would be the 3 meshes. But
> > when I trace the children, I only get "cont_1=x:0, y:0, z=0" or
> > similar.
>
> > Is there a standard way of setting Objectcontainer3D children objects
> > properties?
> > Thanks for any help.- Hide quoted text -
>
> - Show quoted text -

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