Thank you. I should have used the Bothsides button in Prefab which I forgot.
On Oct 16, 10:41 am, Fabrice3D <[email protected]> wrote: > there is a meshes array, at least if the as file is from either Away or Prefab > > var holder:MyOutput = new Output(); > trace(holder.meshes[0] ); > addChild(holder.meshes[0]); > Mesh(holder.meshes[0]).bothsides = true; > there is also a container array if you need a fast access to containers > > You can access the displaylist as you did now, except you need go deeper > and check their type. if is Mesh set bothsides. cont_1 sounds like a > container to me. > you also can see your structure in hierarchy panel in Prefab > > Fabrice > > On Oct 16, 2010, at 12:48 AM, bandy wrote: > > > > > I am stuck again with a simple issue: > > > I successfully imported an .obj file containing 3 meshes with uv > > mapped textures and exported it to away3d .as class. But in the > > compiled swf, the textures only show on one side of the meshes. I > > tried to set bothsides=true on the children of the .as class > > Objectcontainer3. I hoped the children would be the 3 meshes. But > > when I trace the children, I only get "cont_1=x:0, y:0, z=0" or > > similar. > > > Is there a standard way of setting Objectcontainer3D children objects > > properties? > > Thanks for any help.- Hide quoted text - > > - Show quoted text -
