Vector3d.Z_AXIS.Vector3d.Y_AXIS.Vector3d.X_AXIS

Also for all the interested in some of conversions from the old vector math
(Number3d etc) to FP10 native here is another one:

I updated some of my stuff to the latest Away3D math API .SO if you used to
rotate you vector by a given matrix using Number3D rotate() method which is
now gone, (Usually used in First person controllers) now you have to use
Matrix3D deltaTransformVector()   and not transformVector. First one doesn't
include translation information.

Regards,

Michael


On Fri, Oct 22, 2010 at 3:42 PM, Canado <[email protected]> wrote:

> Hi There
>
> And what about Number3D.FORWARD  and Number3D.RIGHT  ??
>
> On Sep 29, 2:06 pm, savagelook <[email protected]> wrote:
> > use the Flash native Vector3D instead
> >
> > On Sep 29, 5:23 am, John Brookes <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > Yep.
> > > Number3D now gone.
> >
> > >http://code.google.com/p/away3d/updates/list(r2827)<http://code.google.com/p/away3d/updates/list%28r2827%29>
> >
> > > On 29 September 2010 08:59, KeithT <[email protected]> wrote:
> >
> > > > I did an update on .svn yesterday and a load of our code fell over
> > > > because the Number3D class is not in the latest version. I checked
> and
> > > > it's in 3.5 but not in the latest.
> >
> > > > This seems a pretty big change for a minor version release. Is this
> > > > right or am I am missing something ?
> >
> > > > Keith Turner
> > > > Solvexx Solutions Ltd
> > > >http://www.solvexx.com
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
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