Hi, i'm testing the posibilities of Prebaking but I can't work with shadows. I have two Spheres with BitmapMaterial.
sph1 = new Sphere (); sph1 .radius = _SPEHERERADIUS_; sph1 .z = -900; sph1 .bothsides = true; container.addChild(sph1); sph2 = new Sphere (); sph2 .radius = _SPEHERERADIUS_; sph2 .x = -200; sph2 .bothsides = true; container.addChild(sph2); [..] _bitmapMaterial = new BitmapMaterial(Cast.bitmap(e.target.content.bitmapData)); sph1.material = sph2.material = _bitmapMaterial; I have a PointLight3D too: light = new PointLight3D (); light.color = 0x989898; light.brightness = 0.6; light.specular = 0.6; light.ambient = 0.6; light.radius = 3000; light.fallOff = 2000; light.z = -1500; scene.addLight(light); And: var LPB:LightPrebaker = new LightPrebaker(container, [ light ], 0.6, true); LPB.addOnTraceComplete(traceComplete); LPB.apply(); If I use fast rendering everything works fine. When I use shadows, I can only see the spheres with scena ambient. What am I doing wrong?. Thanks.
