In reply to macgor, I'm not sure anyone has got the bulk loader approach to work yet, have they?
John Wilson On Oct 23, 5:08 pm, macgor <[email protected]> wrote: > Hi, > > Other way was described here i > think:http://groups.google.com/group/away3d-dev/browse_thread/thread/bb2f35... > > Regards, > > MG > > On Oct 23, 10:56 am, John Wilson <[email protected]> > wrote: > > > > > Hi, > > > I have been scratching my head and wondering how to monitor the > > loading of images for a BSP Tree so that users do not have to watch > > the textures appear one by on on a white screen. > > > The solution I have come up with has been added to the tutorial I > > posted before. It can be accessed > > athttp://john-wilson.110mb.com/in_the_city.html > > (you may not understand the game unless you are au courant with > > British politics). Follow the "description of the process" link. The > > code is as at the bottom of the "Step 3" page. > > > I'm not sure it's the best way to do it, but it seems to work. > > > Regards, > > > John Wilson- Hide quoted text - > > - Show quoted text -
