In reply to macgor, I'm not sure anyone has got the bulk loader
approach to work yet, have they?

John Wilson

On Oct 23, 5:08 pm, macgor <[email protected]> wrote:
> Hi,
>
> Other way was described here i 
> think:http://groups.google.com/group/away3d-dev/browse_thread/thread/bb2f35...
>
> Regards,
>
> MG
>
> On Oct 23, 10:56 am, John Wilson <[email protected]>
> wrote:
>
>
>
> > Hi,
>
> > I have been scratching my head and wondering how to monitor the
> > loading of images for a BSP Tree so that users do not have to watch
> > the textures appear one by on on a white screen.
>
> > The solution I have come up with has been added to the tutorial I
> > posted before.  It can be accessed 
> > athttp://john-wilson.110mb.com/in_the_city.html
> > (you may not understand the game unless you are au courant with
> > British politics).  Follow the "description of the process" link.  The
> > code is as at the bottom of the "Step 3" page.
>
> > I'm not sure it's the best way to do it, but it seems to work.
>
> > Regards,
>
> > John Wilson- Hide quoted text -
>
> - Show quoted text -

Reply via email to