I use TweenLite from Greensock.

On Oct 29, 10:52 am, le_unam <[email protected]> wrote:
> cool thank you ... works fine ... which tweening did you use? i think
> i have to use tweening  for the opening door effekt right? cause my
> doors just get open so you dont see the values 1 - 90 degrees ^^
>
> On 29 Okt., 10:32, John Wilson <[email protected]>
> wrote:
>
>
>
> > I use the Away3D distanceTo() function.  If the distance to the camera
> > is less than a certain amount, and the door is closed, open it.  If
> > the distance to the camera is greater than a certain amount, and the
> > door is open, close it.
>
> > On Oct 29, 7:27 am, le_unam <[email protected]> wrote:
>
> > > okay thank you ... how did you solve the opening door-issue? in my
> > > project i used mouseevent3d for opening doors but since 3.6 it doesnt
> > > work anymore. your doors open automatically when colliding right? is
> > > there a function like "oncollision" for this or how did you do this?
> > > didnt find anything in your example codes.
>
> > > On 28 Okt., 19:18, John Wilson <[email protected]>
> > > wrote:
>
> > > > Hi le_unam,
>
> > > > The "description of the process" link 
> > > > athttp://john-wilson.110mb.com/in_the_city.html
> > > >  describes how I modelled the the scene.  I am not using any bulk
> > > > loader,  I'm just using the CentralMaterialLibrary.
>
> > > > Regards,
>
> > > > John Wilson
>
> > > > On Oct 28, 10:10 am, le_unam <[email protected]> wrote:
>
> > > > > hey john .... wow its looking amazing. for this the load is very fast.
> > > > > how big are your images? how did you model your scene and how did you
> > > > > texture it? really great job.
>
> > > > > i created a building with about 12 rooms and my textures arent looking
> > > > > as good as yours and the load is much longer than yours ... where is
> > > > > the trick.
>
> > > > > i used bulkloader, too. what abaout you?
>
> > > > > greetz manu
>
> > > > > On 24 Okt., 13:47, John Wilson <[email protected]>
> > > > > wrote:
>
> > > > > > Hi MG,
>
> > > > > > Yes, I read your post about usingMouseEvent3Dand you seem to be
> > > > > > right.  I  have also found that3.6.0 causes problems when one tries
> > > > > > to rotate a cube added to the BSP Tree at runtime (in my case to 
> > > > > > open
> > > > > > a door).  Two steps forward one step back, I suppose.  Still,  I 
> > > > > > think
> > > > > > the BSP/PVS classes are so extraordinary that I can live with the 
> > > > > > odd
> > > > > > glitch, and with luck they will be resolved before long.
>
> > > > > > Regards,
>
> > > > > > John Wilson
>
> > > > > > On Oct 24, 11:50 am, macgor <[email protected]> wrote:
>
> > > > > > > Sorry I didn't check this mysealf.. but in few days I will, cause 
> > > > > > > also
> > > > > > > need that.
> > > > > > > I will post the solution when I find.
> > > > > > > btw. have You 
> > > > > > > readhttp://groups.google.com/group/away3d-dev/t/df170fee95580fb0
> > > > > > > ??
>
> > > > > > > MG- Hide quoted text -
>
> > > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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