ok, i've drawn it: http://www.symbio.cz/camera/camera.jpg you're describing alpha, and i am looking for beta
On Oct 27, 3:00 pm, Michael Iv <[email protected]> wrote: > If I get you ,you need an angle of rotation of the camera relative to the > center point at which it looks ,right? > You can write the initial rotations of the camera before it was rotated and > then calculate delta rotation for each axis when you rotate the camera.This > is easiest . > > > > > > > > > > On Wed, Oct 27, 2010 at 2:56 PM, pallzoltan <[email protected]> wrote: > > nono, look here: > >http://upload.wikimedia.org/wikipedia/en/7/72/Angle_of_view.svg > > i need the vertical angle (from top to bottom). i need it because i'm > > building a panorama viewer and the loaded images always have different > > ratio. therefore i need to know how much i can rotate the camera on > > the X axis > > maybe you can think of an easier way? > > > Z. > > > On Oct 27, 2:51 pm, Michael Iv <[email protected]> wrote: > > > do you mean camera forward look view angle relative to some object ? use > > > dot product > > > > On Wed, Oct 27, 2010 at 1:50 PM, pallzoltan <[email protected]> > > wrote: > > > > hello there :) > > > > > i can't seem to figure out what the view angle of the camera is, and > > > > this seems to be such a basic need that i feel like i've surely missed > > > > something. i guess it's somehow calculated from the camera's > > > > parameters (fov, focus, zoom) > > > > > thanks for any kind help > > > > Z. > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
