ok, i've drawn it: http://www.symbio.cz/camera/camera.jpg
you're describing alpha, and i am looking for beta

On Oct 27, 3:00 pm, Michael Iv <[email protected]> wrote:
> If I get you ,you need an angle of rotation of the camera relative to the
> center point at which it looks ,right?
> You can write the initial rotations of the camera before it was rotated and
> then calculate delta rotation for each axis when you rotate the camera.This
> is easiest .
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> On Wed, Oct 27, 2010 at 2:56 PM, pallzoltan <[email protected]> wrote:
> > nono, look here:
> >http://upload.wikimedia.org/wikipedia/en/7/72/Angle_of_view.svg
> > i need the vertical angle (from top to bottom). i need it because i'm
> > building a panorama viewer and the loaded images always have different
> > ratio. therefore i need to know how much i can rotate the camera on
> > the X axis
> > maybe you can think of an easier way?
>
> > Z.
>
> > On Oct 27, 2:51 pm, Michael Iv <[email protected]> wrote:
> > > do you  mean camera forward look view angle relative to some object ? use
> > > dot product
>
> > > On Wed, Oct 27, 2010 at 1:50 PM, pallzoltan <[email protected]>
> > wrote:
> > > > hello there :)
>
> > > > i can't seem to figure out what the view angle of the camera is, and
> > > > this seems to be such a basic need that i feel like i've surely missed
> > > > something. i guess it's somehow calculated from the camera's
> > > > parameters (fov, focus, zoom)
>
> > > > thanks for any kind help
> > > > Z.
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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