one way to think about orthogonal projection is the limit that normal projection approaches when you decrease fov (and at the same time move camera away). if in max fov value is non-zero, it's either not orthogonal projection or it actually means some other thing.
- [away3d] Why FOV == 0 in OrthogonalLens Von
- [away3d] Re: Why FOV == 0 in OrthogonalLens makc
