I'm sorry I don't have max, so there's little I can suggest, except digging into max docs for what exactly their "fov" means in terms of scene geometry.
- [away3d] Why FOV == 0 in OrthogonalLens Von
- [away3d] Re: Why FOV == 0 in OrthogonalLens makc
- Re: [away3d] Re: Why FOV == 0 in OrthogonalLens Von
- [away3d] Re: Why FOV == 0 in OrthogonalLens makc
