Hi Jazz, These textures either video or static are first un-wrapped before they are mapped onto a sphere (or cube) to create interactive panoramas. The video in the link needs to be processed to create a "flat" or seamless texture before you apply it to geometry.
They mention that step in the post: "reads a video clip containing a pair of fisheye images as shown above, and dynamically stitches them into a normal (perspective or rectilinear) view as well as orthogonal and stereographic views." You need to build that extra step to get rid of the "black areas". Cheers, Jerome. On Oct 28, 4:32 am, jazz <[email protected]> wrote: > Can I know how do a material mapping to primitive object like sphere.. > > I want use VideoMaterial and map it to sphere. But the problem is the > video is like this > -->http://www.ryubin.com/panolab/panoflash/exhibition_experiment_on_dual... > > When I set as a material on sphere, I can see the black area in that > Sphere. How can I wrap it properly to sphere object. I guest must use > mapping technique. But I'm not sure how. > > In my link above, I can see they can do that using that video.. I > think there are using papervision.
