un-wrapped the texture? how to do that, I need google more info about it. I thought I need to do a uv mapping calculation.
On Oct 29, 9:24 am, Jerome <[email protected]> wrote: > Hi Jazz, > > These textures either video or static are first un-wrapped before they > are mapped onto a sphere (or cube) to create interactive panoramas. > The video in the link needs to be processed to create a "flat" or > seamless texture before you apply it to geometry. > > They mention that step in the post: > "reads a video clip containing a pair of fisheye images as shown > above, and dynamically stitches them into a normal (perspective or > rectilinear) view as well as orthogonal and stereographic views." > > You need to build that extra step to get rid of the "black areas". > > Cheers, > > Jerome. > > On Oct 28, 4:32 am, jazz <[email protected]> wrote: > > > Can I know how do a material mapping to primitive object like sphere.. > > > I want use VideoMaterial and map it to sphere. But the problem is the > > video is like this > > -->http://www.ryubin.com/panolab/panoflash/exhibition_experiment_on_dual... > > > When I set as a material on sphere, I can see the black area in that > > Sphere. How can I wrap it properly to sphere object. I guest must use > > mapping technique. But I'm not sure how. > > > In my link above, I can see they can do that using that video.. I > > think there are using papervision. > >
