un-wrapped the texture? how to do that, I need google more info about
it.

I thought I need to do a uv mapping calculation.


On Oct 29, 9:24 am, Jerome <[email protected]> wrote:
> Hi Jazz,
>
> These textures either video or static are first un-wrapped before they
> are mapped onto a sphere (or cube) to create interactive panoramas.
> The video in the link needs to be processed to create a "flat" or
> seamless texture before you apply it to geometry.
>
> They mention that step in the post:
> "reads a video clip containing a pair of fisheye images as shown
> above, and dynamically stitches them into a normal (perspective or
> rectilinear) view as well as orthogonal and stereographic views."
>
> You need to build that extra step to get rid of the "black areas".
>
> Cheers,
>
> Jerome.
>
> On Oct 28, 4:32 am, jazz <[email protected]> wrote:
>
> > Can I know how do a material mapping to primitive object like sphere..
>
> > I want use VideoMaterial and map it to sphere. But the problem is the
> > video is like this 
> > -->http://www.ryubin.com/panolab/panoflash/exhibition_experiment_on_dual...
>
> > When I set as a material on sphere, I can see the black area in that
> > Sphere. How can I wrap it properly to sphere object. I guest must use
> > mapping technique. But I'm not sure how.
>
> > In my link above, I can see they can do that using that video.. I
> > think there are using papervision.
>
>

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