Hi Rob,

We are all excited. Very.
Very.

Is this a good time to implement start to improve other things:
1. For math, start using FastMath from Joa's Aparat. (I saw his Max
session, it's online already)
2. Events are slow, look at Signals. Or I use
http://code.google.com/p/nineveh-responder/

I think those 3 changes can help with speed, and may not be a huge
additional change that will have a lot of benefit.


I use video a lot, so I'd love to be to do VideoMaterial against it. I
am disappointed that StageVideo (faster) can't be used with the new 3D
api to copy bitmaps to 3D.

Hey and thanks for all the fish(code) so far.
Vic
ps: I don' think FP9 needs to be maintained going forward.


On Oct 28, 1:47 pm, Rob Bateman <[email protected]> wrote:
> Hey Away3D'ers
>
> as most of you will have no doubt heard by now, Molehill is the Adobe
> codename for the 3D hardware acceleration APIs that are being worked on for
> the next Flash Player. Of course, we have been working on our Away3D
> conversion to Molehill, with some of the results shown at our Adobe Max
> session yesterday. In particular, we showed a 4 minute demo built
> collaboratively wiht the finnish demosceners EvoFlash, that give you a nice
> idea of the kind of potential Molehill offer the Away3D engine.
>
> This is a very eary build, so we are expecting a lot more in terms of
> enhancements and additions to the engine, but we want to stress that Away3D
> will maintain its simple approach to 3D development as much as we can. To
> see a video of the Away3D /EvoFlash go 
> to:http://www.youtube.com/watch?v=9LAN5GHm5eM. we will be posting more videos
> of our session demos soon!
>
> cheers
>
> Rob
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

Reply via email to