Hi Rob, We are all excited. Very. Very.
Is this a good time to implement start to improve other things: 1. For math, start using FastMath from Joa's Aparat. (I saw his Max session, it's online already) 2. Events are slow, look at Signals. Or I use http://code.google.com/p/nineveh-responder/ I think those 3 changes can help with speed, and may not be a huge additional change that will have a lot of benefit. I use video a lot, so I'd love to be to do VideoMaterial against it. I am disappointed that StageVideo (faster) can't be used with the new 3D api to copy bitmaps to 3D. Hey and thanks for all the fish(code) so far. Vic ps: I don' think FP9 needs to be maintained going forward. On Oct 28, 1:47 pm, Rob Bateman <[email protected]> wrote: > Hey Away3D'ers > > as most of you will have no doubt heard by now, Molehill is the Adobe > codename for the 3D hardware acceleration APIs that are being worked on for > the next Flash Player. Of course, we have been working on our Away3D > conversion to Molehill, with some of the results shown at our Adobe Max > session yesterday. In particular, we showed a 4 minute demo built > collaboratively wiht the finnish demosceners EvoFlash, that give you a nice > idea of the kind of potential Molehill offer the Away3D engine. > > This is a very eary build, so we are expecting a lot more in terms of > enhancements and additions to the engine, but we want to stress that Away3D > will maintain its simple approach to 3D development as much as we can. To > see a video of the Away3D /EvoFlash go > to:http://www.youtube.com/watch?v=9LAN5GHm5eM. we will be posting more videos > of our session demos soon! > > cheers > > Rob > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
