To test, you could test in Prefab. look at the path export xml in path generator.
you could replace the output data by your data. then reload this path in Prefab using the pathanimtor window, you could see for usre, and you can can test on existing scenery if you load it and edit, to finally be able to output both ready to use classes+data. Fabrice On Nov 3, 2010, at 1:33 PM, bogdesigns wrote: > I know about the Path Extrude but I was wondering how to use it > effectively because my path would be formed from extremely many points > (because i would have to trace the bitmap to get a vectorial path) and > so I'm guessing the performance would be very very bad. > > Any ideeas ? > > Bogdan > > On Nov 3, 1:18 am, bogdesigns <[email protected]> wrote: >> Hello, >> >> I am trying to make a racing simulator and was wondering what would be >> the best solution to create the racing track/ circuit dynamically. I >> mean I have the track loaded as a bitmap from an external image file, >> but now I have to convert it into 3D and also texture it. >> >> Does anyone have any examples or suggestions on how to achieve >> something like this ? >> >> Thank you very much, >> Bogdan
