Hi Kevin, You can use the Vector.forEach() to streamline your code. Something like:
// replace the for...each loop with
snowflakes.forEach( updateSnowflakes );
// function in your class
private function updateSnowflakes(item:Sprite3D, index:int,
vector:Vector.<Sprite3D>):void {
if(item.y < 0)
{
item.y = 300;
}
item.y -= 10;
}
