I see... that is why the name of the array is changingArrayOfXYZLocations.
:p

Have you tried what Jerome said, or what Kevin did ?

On Wed, Nov 3, 2010 at 6:40 PM, Nick <[email protected]> wrote:

> Thanks for your response Aji!
>
> Let me say it again and try to be clearer about this.
>
> The array 'changingArrayOfXYZLocations' does change.
>
> When the user clicks, changingArrayOfXYZLocations is given a set of x,
> y, z points for all of the assets. The assets move closer and closer
> to this position (1) and then stop. That's what they're supposed to
> do.
>
> Then when the user clicks on something else,
> changingArrayOfXYZLocations changes to a new array of x, y, z
> locations for all of the assets. Now we start the process all over
> again moving all of the assets closer and closer until they get to
> their new position (2).
>
> The issue is that if and when they do get to position 1, the get stuck
> and won't then move to position 2. If they don't get to position 1 by
> the time the user changes to position 2, they will then accept this
> new position and move to it.
>
> So what happens is that when I send the assets to position 1, they all
> start on their way. Some make it and stop and some take longer and
> before they get there, I send the assets to position 2. The ones that
> did make it to position 1 stay there and the ones that didn't yet make
> it move to the new postion. ALL of them should be moving to the new
> position.
>
> This all traces out fine. I can see the values changing for all of the
> assets. But visually they are not moving on screen. And I can see from
> the traces that it's when the asset reaches it's position is when it
> gets stuck.
>
> The assets themselves don't ever change the arrays that feed
> changingArrayOfXYZLocations. changingArrayOfXYZLocations is a pointer
> to 4 other arrays of data. And those 4 arrays are fixed. I never alter
> them.
>
> Thanks, Nick
>
>
>
>


-- 
Aji Pamungkas

Reply via email to