I have similar problem, drawing a circle around a DOT3 textured sphere, just a couple of pixels larger, the 'back' of the ring is not hidden by the renderer. I also have tried various options, and none seemed to help.
Mark On Nov 17, 10:45 pm, Ralph B <[email protected]> wrote: > I am updating a tutorial on latitude and longitude. It has a sphere > representing the earth with lines of latitude around it. In Away3D > 3.4.2 the lines would render correctly over the sphere if their radius > was 1.03X the sphere radius. But in 3.6, they need to be much further > away: much further even than the size of the triangles; about an > entire sphere radius away. And the numbers of segments in the lines > and sphere do not have any effect. > > Therefore it seems that the BASIC renderer in 3.6 is doing a worse job > with Z-sorting than in 3.4.2. In fact it seems like the Z-sorting > algorithm is comparing the line segment in the ring with the entire > Sphere primitive, not the triangles on the Sphere surface. > > Could that be true? > > I tried using CORRECT_Z_ORDER but it is painfully slow. I see the > same effect wrapping rings around a Cube, and if I make the ring with > WireCircle or my own array of LineSegments. > > Forcing the z-sorting using pushfront, pushback etc. is not an easy > solution because the latitude rings must be seen to wrap around the > earth. > > Any suggestions? Thanks!
