As you can see from many amazing creations made with Away, it does
work. I'd say most of your issues come from bad implementation rather
than a buggy library.

It is very naive to think that you can just throw your scene onto the
stage, tinker with the rendering modes and have perfect results.

You need to think about polygon order from the perspective of the
camera. Then combine appropriate objects into shared containers; apply
pushback/pushforward to your scene objects as you deem necessary;
concentrate on specifics in the areas with most problems. It may
require that you shift an object over by a pixel to ensure it's polys
stay behind another.

We are working in Flash here, software rendering with very little
juice available to hammer every z-sort issue. It is much more
expedient to have a lightweight lib available to use and allow the
developer to fix the minutae.

Spend some time learning the library, the issues and the platform
before you start crying that the tools don't work.

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