Greetings, gents I am hoping someone could demystify something for me. Because I am brand new to 3D (been programming for a while, but 3D is new) I am having trouble understanding some 3D values. for the Object3D there are maxX, minX and x values. description of max and mix coordinates say: "Returns the maximum x value of the 3d object". Could someone please explain that to me?
I am seeing these values used for collision detection and I can not understand why or how that makes a difference. Information is taken from here: http://away3d.com/livedocs/3.6.0_lib/away3d/core/base/Object3D.html Much thanks. ~Wulf
