Greetings, gents

I am hoping someone could demystify something for me.
Because I am brand new to 3D (been programming for a while, but 3D is
new) I am having trouble understanding some 3D values.
for the Object3D there are maxX, minX and x values.
description of max and mix coordinates say: "Returns the maximum x
value of the 3d object".
Could someone please explain that to me?

I am seeing these values used for collision detection and I can not
understand why or how that makes a difference.

Information is taken from here:
http://away3d.com/livedocs/3.6.0_lib/away3d/core/base/Object3D.html

Much thanks.
~Wulf

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