they define the bounding box of an object3d in objectspace.
> I am seeing these values used for collision detection and I can not > understand why or how that makes a difference. think of a box perfectly fitting the object, you can better approximate an object with this simple box than every pieces composing it. you can of course go into the details, but you would preffer consider a simple box first. Fabrice On Nov 23, 2010, at 9:14 PM, Little Gray Wolfy wrote: > Greetings, gents > > I am hoping someone could demystify something for me. > Because I am brand new to 3D (been programming for a while, but 3D is > new) I am having trouble understanding some 3D values. > for the Object3D there are maxX, minX and x values. > description of max and mix coordinates say: "Returns the maximum x > value of the 3d object". > Could someone please explain that to me? > > I am seeing these values used for collision detection and I can not > understand why or how that makes a difference. > > Information is taken from here: > http://away3d.com/livedocs/3.6.0_lib/away3d/core/base/Object3D.html > > Much thanks. > ~Wulf
