Is your 3DMax Model in triangles when you count the polygons ? Because 3DS meshes must be made of triangles. If your 3DMax Model is not in triangles, the exporter will convert your polygons to triangles, and it will increase the amount of polygons in your model.
-- Aji Pamungkas On Thu, Nov 25, 2010 at 11:34 PM, juliancruz87 <[email protected]>wrote: > Want to know how I know how many polygons and vertex away3D are being > charged to a 3DMax model? > Please help me with this, > > inside my .max my object has 1300 polygons, but when exported to 3ds, > and upload it seems to have more inside to away3D do not understand > why so slow renders. Thanks >
