3dsmax statistics show by default number of polygons . Game engines count 
triangles . So does Away3d too. Each polygon in max usually contains only two 
triangles if it is an editable mesh.So in max you should multiply by 2 the 
total of model's polygons 

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On Nov 26, 2010, at 12:56 AM, Aji Pamungkas <[email protected]> 
wrote:

> Is your 3DMax Model in triangles when you count the polygons ?
> Because 3DS meshes must be made of triangles. If your 3DMax Model is not in 
> triangles, the exporter will convert your polygons to triangles, and it will 
> increase the amount of polygons in your model.
> 
> -- 
> Aji Pamungkas
> 
> On Thu, Nov 25, 2010 at 11:34 PM, juliancruz87 <[email protected]> 
> wrote:
> Want to know how I know how many polygons and vertex away3D are being
> charged to a 3DMax model?
> Please help me with this,
> 
> inside my  .max my object has 1300 polygons, but when exported to 3ds,
> and upload it seems to have more inside to away3D do not understand
> why so slow renders. Thanks
> 
> 
> 
> 

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