3dsmax statistics show by default number of polygons . Game engines count triangles . So does Away3d too. Each polygon in max usually contains only two triangles if it is an editable mesh.So in max you should multiply by 2 the total of model's polygons
Sent from my iPhone On Nov 26, 2010, at 12:56 AM, Aji Pamungkas <[email protected]> wrote: > Is your 3DMax Model in triangles when you count the polygons ? > Because 3DS meshes must be made of triangles. If your 3DMax Model is not in > triangles, the exporter will convert your polygons to triangles, and it will > increase the amount of polygons in your model. > > -- > Aji Pamungkas > > On Thu, Nov 25, 2010 at 11:34 PM, juliancruz87 <[email protected]> > wrote: > Want to know how I know how many polygons and vertex away3D are being > charged to a 3DMax model? > Please help me with this, > > inside my .max my object has 1300 polygons, but when exported to 3ds, > and upload it seems to have more inside to away3D do not understand > why so slow renders. Thanks > > > >
