Just in case you failed to notice, there is a quoted original email in
the first one...

On Nov 26, 3:19 pm, Alexandar Danilovic
<[email protected]> wrote:
> More trouble, i guess I will have to do it this way...
>
> http://www.mediafire.com/?jpop9a1uy7aj3bt
>
> http://www.mediafire.com/?ryv8dgh890wgq24
>
> Please tell me if something is wrong with the downloads, I am not used
> to these upload services... thank you for your trouble reading all the
> way through this email... sorry
>
> On Fri, Nov 26, 2010 at 3:00 PM, Alexandar Danilovic
>
>
>
>
>
>
>
>
>
> <[email protected]> wrote:
> > Code coming soon, have to split the zip file...
>
> > On Fri, Nov 26, 2010 at 2:57 PM, Alexandar Danilovic
> > <[email protected]> wrote:
> >> (ok, sorry, the whole email is asking questions for Fabrice, I just
> >> looked at the team page, Rob is the lead :) (fabrice keeps answering
> >> in the group regularly  so I kind of thought he is), anyway, whoever
> >> can answer, I would appreciate it... I kept the email content asking
> >> things to fabrice not to make it awkward, and I don't feel like
> >> modifying this whole essay :) lets say I am leaving it this way for
> >> comedy :) )... and stop reading if you're on an iphone, you'll
> >> probably waste your time, please read later unless you've really got
> >> nothing better to do :)
>
> >> another edit: more attachments in self reply emails...
>
> >> Also, i am using the svn repository version of away3dlite, the latest
> >> repository revision, updated yesterday, 2788 or whatever it is (i know
> >> it's something like 2*88) and it's cs4. Sorry for the mess of an
> >> email.
>
> >> Hello, Fabrice and folks.
>
> >> This is probably directed directly at you, Fabrice, since I doubt that
> >> more then a few people around you, including you can even begin to
> >> guess about things I am writing here. I don't know the names of
> >> others, so I will directly address you. :)
>
> >> For start, this is what I want to do... it is very simple. I am using
> >> Away3DLite for this.
>
> >> A first person style free movement camera. No, not a fps camera. Just
> >> the basic free movement, free floating camera that you control with
> >> your mouse and WASD + Shift. Kind of like those "ghost" cameras in
> >> Counter Strike or any FPS game where you can look around the map when
> >> you die, etc.
>
> >> And here comes the hard part. I modified the Intermediate_Skybox
> >> example to try to get a nice environment to test the camera in. And
> >> the camera is going berserk. Along with the rest of the scene, but I
> >> will cover that later. First of all, Camera3D is rotating around its
> >> registration point... now, I tried to make sure that I am not doing
> >> something stupid, or that I mishandled code, I even went through the
> >> code for the Camera3D itself now to see if maybe it was me just being
> >> stupid, not accounting for some interesting settings in the camera,
> >> but the code for Camera3D is small and slick, no hidden traps, all I
> >> could see is that Camera3D rotation handling is done in flash
> >> itself... not a lot of help.
>
> >> It was a long time ago since I studied the 3d matrix thing so I could
> >> not make out the matrix transformations (of course, they are not done
> >> in code but behind the scenes so that makes it even more abstract) and
> >> where the errors could be... so I decided to ask you instead.
>
> >> Why is the camera rotating around it's registration point? The way I
> >> understand things, it's registration point should be behind it...
> >> right?
>
> >> I mean, it should not be looking at it's registration point, right? It
> >> should be looking the opposite way away from it?
>
> >> So, when I rotate it, it's behaving more or less like a hover camera,
> >> without all the fluff and puff...
>
> >> Now, it would be understandable for me if the camera was rotating
> >> behind it's viewport in its focal point, that would kind of make
> >> sense. I guess it could be annoying to make it rotate directly around
> >> its viewing rectangle thing (forgot the name - canvas, viewport?). I
> >> would find that OK, you leaving a little big of legwork for me to do
> >> to make it a true fps camera.
>
> >> But that is not the end of problems. It not only looks at its
> >> registration point (I can swallow that, it's not a big deal), but not
> >> only that, its "lense" for a lack of a better word, is majestically
> >> annoying... I don't know what is the exact cause, but if you load the
> >> swfs in the first attachment called "huge and funny" and "smaller" you
> >> will see the problems I am having...
>
> >> Basically to keep things simple, that little 100 radius ball should
> >> sit I think somewhere in the middle of the room. Instead, it's flying
> >> all over the place, exchanging z depth between whole objects with the
> >> gym, I think, and it has absolutely no bearing on reality when it
> >> comes to it's proper projection on screen compared to the building. I
> >> tried to play with the zoom and focus, but something in my gut is
> >> telling me that this is not the type of trouble that is caused by
> >> those two things... so do you mind telling me what the hell is going
> >> on :)...
>
> >> Some more info for you about the funny away zip file swfs...
>
> >> Intermediate_Skybox small and funny.swf - the building in original and
> >> the ball in proximity (well, if it's not inside the building, then it
> >> should be somewhere near it, I have no way to tell honestly)...
>
> >> Intermediate_Skybox huge and funny.swf - OK, this shows better how
> >> scr**ed up something is (I do not know what)... try to hover the
> >> camera so that it looks down until you hit the HoverCamera maxTilt
> >> property (80 degrees) and then pan the camera around until white fills
> >> the whole screen (that's the floor of the building). Now hold SHIFT+S
> >> to zoom out until you exit quite far away outside of the Skybox. If
> >> the 3d model of the white building "dissapears", just rotate around
> >> until you find the floor again and keep pushing outside of the skybox
> >> until the huge model fills most of it(most of the skybox). Then have
> >> fun rotating the camera around... I am using the HoverCamera here and
> >> in funny and small so that's why it's rotating the way it is as I am
> >> simply moving the camera away from it's target... Can you sumarize
> >> what exatcly is going on? Because I have no clue...
>
> >> Intermediate_Skybox hover camera.swf
> >> Intermediate_SkyboxCamera3D.swf
>
> >> These two are just with the skybox and the sphere... nothing
> >> perticular there. I wanted to include them because I kept thinking
> >> that the camera actually rotates in a wrong way, rotating 180 degrees
> >> to actually pass through it's registration point (ie the hover point)
> >> but I realised that was just me not realising where the cameras
> >> registration point was... I guess the question here is why is the
> >> camera looking and rotating around it's registration point?
> >> ---------------------------------------------------------------------------
> >>  ------------------------------------------------------------
> >> So to sumarize questions to make it easy for you to answer so that you
> >> do not have to bang your head with this long email: :)
>
> >> 1) what is going on in Intermediate_Skybox and if you have an idea,
> >> how to fix it (somehow I doubt that Away3DLite whole purpose is just
> >> to rotate stuff around the cameras registration point, not when i
> >> remember those examples). So what could I be doing wrong. Wrong lens,
> >> maybe?
>
> >> 2) If there is a simple explanation why is the camera rotating around
> >> it's registration point that would be sufficient?
>
> >> 3) I am guessing it's not an issue to create a free float camera, and
> >> I kind of realise that I need to brush up on my 3d matrix math, but am
> >> I going this the right way?
>
> >> I Am guessing I can make the camera's registration point move around
> >> in a circle and keep the viewport in one place, it should not be a
> >> very complex trig problem. If this is not the right way to do it, can
> >> you sumarize in one sentence what I need to do? (ie learn 3d
> >> transformations math and perform matrix transformations etc etc).
> >> ---------------------------------------------------------------------------
> >>  ---------------------------------------------------------------
>
> >> I don't know what else to write... Heh, here is something I did a very
> >> long time ago, 2 years and 7-8 months ago (march, april 2008), :) it's
> >> x-football.swf, an abandoned project of mine... WASDQE to move the
> >> camera(yeah, i know, abandoned, as I mentioned :) ), mouse to shoot
> >> and R to restart ball. Do not press SPACE or you will have to hold it
> >> constantly to keep the "time" moving (onEnterFrame listeners
> >> attached)...
>
> >> Just to show that I am not that newbish in Away (and + you've probably
> >> never seen something quite like it in Away(the theme, i mean) :) ).
> >> It's something else(I can't be that newbish :) ) ...
>
> >> Oh, and the sources are also included in the attachment if you need
> >> them, they are slightely a mess. Basicaly, my cameras simply implement
> >> input listeners automaticaly (still prototypes, obviously, since they
> >> do not work as they shot) so they are not the problem... the rest of
> >> the code should be familiar to you if you've checked out the
> >> Intermediate_skybox example in the last couple of months.
>
> >> Thanks in advance. Sorry for the essay. Nice work, even when it
> >> doesn't work or I can't make it work (I can make a nice triangle
> >> fireworks show in Away3DLite, at least)...
>
> > --
> > Thanks,
>
> > Aleksandar Danilovic,
> >www.neoraptor.com
>
> --
> Thanks,
>
> Aleksandar Danilovic,www.neoraptor.com

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