Calculate ray hits on the mesh , get barycentric (uv) coords and draw a sprite 
of your decal graphics to that position . 

Sent from my iPhone

On Nov 29, 2010, at 11:45 AM, Mosd <[email protected]> wrote:

> Hi Aji
> 
> very clever!
> My problem is that for this project Im using a curved object ( a
> cylinder in fact) so the example of a wall I gave earlier isn't even
> applicable.
> I dont think the technique you are using would work with a curved
> surface.
> 
> Cheers
> 
> 
> On Nov 29, 1:58 am, Aji Pamungkas <[email protected]>
> wrote:
>> Hi Mosd,
>> 
>> I usually use another plane for bullet holes on a wall, with the same normal
>> direction and move them forward a little bit.
>> 
>> --
>> Aji Pamungkas
>> 
>> On Sun, Nov 28, 2010 at 6:15 PM, Mosd <[email protected]> wrote:
>>> For example : I have a repeating texture as my base texture (a wall
>>> texture) and on that wall i want to place a sign, this would be the
>>> 2nd texture, on top of the wall texture.
>>> Is this at all possible? Or do I have to 'bake' both textures as one,
>>> making tiling impossible?
>>> I hope I've made myself clear
>> 
>>> Cheers!

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