Calculate ray hits on the mesh , get barycentric (uv) coords and draw a sprite of your decal graphics to that position .
Sent from my iPhone On Nov 29, 2010, at 11:45 AM, Mosd <[email protected]> wrote: > Hi Aji > > very clever! > My problem is that for this project Im using a curved object ( a > cylinder in fact) so the example of a wall I gave earlier isn't even > applicable. > I dont think the technique you are using would work with a curved > surface. > > Cheers > > > On Nov 29, 1:58 am, Aji Pamungkas <[email protected]> > wrote: >> Hi Mosd, >> >> I usually use another plane for bullet holes on a wall, with the same normal >> direction and move them forward a little bit. >> >> -- >> Aji Pamungkas >> >> On Sun, Nov 28, 2010 at 6:15 PM, Mosd <[email protected]> wrote: >>> For example : I have a repeating texture as my base texture (a wall >>> texture) and on that wall i want to place a sign, this would be the >>> 2nd texture, on top of the wall texture. >>> Is this at all possible? Or do I have to 'bake' both textures as one, >>> making tiling impossible? >>> I hope I've made myself clear >> >>> Cheers!
