In my code I am setting true/false values on key down/release and then
updating movement on frame event, so depending on frames/sec updates
come fast or not so fast. With even 30fps, I am not getting any delay.
You might want to copy-paste your code, so folks can see it and advise
you better.
Also try to do
yourMainContainer.stage.focus = yourMainContainer
In my case I am extending UIConponent in Flex and using
this.stage.focus = this; which removed some of the keyboard/mouse
delay issues.

Cheers.
~Wulf

On Mon, Nov 29, 2010 at 7:18 AM, jonny <[email protected]> wrote:
> Hi,
>
> I am creating a driving game in away3d where you control the car with
> the keyboard.
>
> The problem is that the KeyboardEvent.KEY_UP event is being triggered
> too late at certain points where the poly count is higher (the poly
> count is about 600 at these points which I dont think is massively too
> high right?)
>
> For example, when you press the "Right" key on the keyboard, the car
> goes right but when you let go of the key, sometimes the key_up event
> triggers a few seconds later which means that the car continues to
> veer right for a few seconds which is highly undesirable.
>
> I tried to use the Senocular Key Object instead but the same problem
> happens because that is also based on the KeyboardEvent.KEY_UP event.
>
> Anyone have any ideas what I can do?
>
> Many thanks

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