Hi, I am creating a driving game in away3d where you control the car with the keyboard.
The problem is that the KeyboardEvent.KEY_UP event is being triggered too late at certain points where the poly count is higher (the poly count is about 600 at these points which I dont think is massively too high right?) For example, when you press the "Right" key on the keyboard, the car goes right but when you let go of the key, sometimes the key_up event triggers a few seconds later which means that the car continues to veer right for a few seconds which is highly undesirable. I tried to use the Senocular Key Object instead but the same problem happens because that is also based on the KeyboardEvent.KEY_UP event. Anyone have any ideas what I can do? Many thanks
