For reference: Workflow with Cinema4D r12 and Away3D Steps to take: 1. Bake the textures for the models and save the textures 2. Before exporting as 3ds fiel, rotationX = 90 (or -90) on the scene 3. Export as 3DS file 4. Start prefab (great program!) 5. Open the 3ds file (might get uv warning/errors etc. fix them in cinema4d and start from step 1 again) 6. Remove unwanted elements like for example lights 7. Click on each element (node), open file texture and select the baked texture (8. By now you should see the model with perfect rotation and textures) 9. In Prefab export: files for away3d with textures map etc. 10. In as3 just addChild the object to the scene 11. Done.
Note: It seems to be a good idea to sort out the right scaling of the model in cinema4D to avoid issues later on. What I do for the right scale is set Away3D camera up as a 'pixel perfect scale', which seems to be zoom = 11 focus = 100 and camera.z =-1000. The 3d object at 0,0,0 (so 3d object 1000 units away). Animation? I haven't figured out a way to export the animations. It seems that the DAE exporter in Cinema4D doesn't export animations even when you select that and keyframe every frame. Hope this usefull to someone. Good luck, Ringo.
