Cheers Ringo, very useful information Rob
On Mon, Nov 29, 2010 at 3:06 PM, [email protected] <[email protected]>wrote: > For reference: Workflow with Cinema4D r12 and Away3D > > Steps to take: > 1. Bake the textures for the models and save the textures > 2. Before exporting as 3ds fiel, rotationX = 90 (or -90) on the scene > 3. Export as 3DS file > 4. Start prefab (great program!) > 5. Open the 3ds file (might get uv warning/errors etc. fix them in > cinema4d and start from step 1 again) > 6. Remove unwanted elements like for example lights > 7. Click on each element (node), open file texture and select the > baked texture > (8. By now you should see the model with perfect rotation and > textures) > 9. In Prefab export: files for away3d with textures map etc. > 10. In as3 just addChild the object to the scene > 11. Done. > > Note: It seems to be a good idea to sort out the right scaling of the > model in cinema4D to avoid issues later on. > What I do for the right scale is set Away3D camera up as a 'pixel > perfect scale', which seems to be zoom = 11 focus = 100 and camera.z > =-1000. The 3d object at 0,0,0 (so 3d object 1000 units away). > > Animation? > I haven't figured out a way to export the animations. It seems that > the DAE exporter in Cinema4D doesn't export animations even when you > select that and keyframe every frame. > > Hope this usefull to someone. > > Good luck, > Ringo. -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
