Cheers Ringo, very useful information

Rob

On Mon, Nov 29, 2010 at 3:06 PM, [email protected] <[email protected]>wrote:

> For reference: Workflow with Cinema4D r12 and Away3D
>
> Steps to take:
> 1. Bake the textures for the models and save the textures
> 2. Before exporting as 3ds fiel, rotationX = 90 (or -90) on the scene
> 3. Export as 3DS file
> 4. Start prefab (great program!)
> 5. Open the 3ds file (might get uv warning/errors etc. fix them in
> cinema4d and start from step 1 again)
> 6. Remove unwanted elements like for example lights
> 7. Click on each element (node), open file texture and select the
> baked texture
> (8. By now you should see the model with perfect rotation and
> textures)
> 9. In Prefab export: files for away3d with textures map etc.
> 10. In as3 just addChild the object to the scene
> 11. Done.
>
> Note: It seems to be a good idea to sort out the right scaling of the
> model in cinema4D to avoid issues later on.
> What I do for the right scale is set Away3D camera up as a 'pixel
> perfect scale', which seems to be zoom = 11 focus = 100 and camera.z
> =-1000. The 3d object at 0,0,0  (so 3d object 1000 units away).
>
> Animation?
> I haven't figured out a way to export the animations. It seems that
> the DAE exporter in Cinema4D doesn't export animations even when you
> select that and keyframe every frame.
>
> Hope this usefull to someone.
>
> Good luck,
> Ringo.




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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