Since Flash Player 10, the player has it's own Matrix3D class. For
this reason (and others) you should use the 3.x branch if you are
compiling for Flash Player 10, not 2.x which you are using.

Try upgrading to Away3D 3.6 (latest) and see if that doesn't solve
your problems. Or try downgrading to Flash Player 9 to continue using
Away3D 2.4.

Cheers
/R

On Dec 6, 10:57 am, Dona <[email protected]> wrote:
> Thanks for you reply!
>
> I go this error from away3d.containers.view3D class.I found both
> away3d.core.math.* and  flash.geom.*  have Matrix3D class.Will that
> cause any ambiguous issue?
>
> On Dec 6, 2:37 pm, Gustavo Fraguas <[email protected]> wrote:
>
>
>
>
>
>
>
> > You must to import the class. Write " import flash.geom.Matrix3D" outside
> > the class brackets (but inside the package brackets). This way:
>
> > package {
>
> > import flash.geom.Matrix3D;
>
> > class yadayada extends blablabla{
> > ...
>
> > On Mon, Dec 6, 2010 at 7:26 AM, Dona <[email protected]> wrote:
> > > Hi,
>
> > > I'm a beginner in away3D.I've created a terrain using away3D 2.4.0 v
> > > and used developed in flash cs5-fp10. Now i'm trying to port that
> > > application in flashdevelop actionscript project.But i'm getting "
> > > Error: Type was not found or was not a compile-time constant:
> > > Matrix3D."
>
> > > Anybody know how to fix that one..
>
> > > Thank You

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