Thanks for your reply richard! I would like to update!!. I'm also using jiglib for collision.But i think Jiglib has no plugin for away3D 3.6 v.
On Dec 6, 4:50 pm, richardolsson <[email protected]> wrote: > Since Flash Player 10, the player has it's own Matrix3D class. For > this reason (and others) you should use the 3.x branch if you are > compiling for Flash Player 10, not 2.x which you are using. > > Try upgrading to Away3D 3.6 (latest) and see if that doesn't solve > your problems. Or try downgrading to Flash Player 9 to continue using > Away3D 2.4. > > Cheers > /R > > On Dec 6, 10:57 am, Dona <[email protected]> wrote: > > > > > > > > > Thanks for you reply! > > > I go this error from away3d.containers.view3D class.I found both > > away3d.core.math.* and flash.geom.* have Matrix3D class.Will that > > cause any ambiguous issue? > > > On Dec 6, 2:37 pm, Gustavo Fraguas <[email protected]> wrote: > > > > You must to import the class. Write " import flash.geom.Matrix3D" outside > > > the class brackets (but inside the package brackets). This way: > > > > package { > > > > import flash.geom.Matrix3D; > > > > class yadayada extends blablabla{ > > > ... > > > > On Mon, Dec 6, 2010 at 7:26 AM, Dona <[email protected]> wrote: > > > > Hi, > > > > > I'm a beginner in away3D.I've created a terrain using away3D 2.4.0 v > > > > and used developed in flash cs5-fp10. Now i'm trying to port that > > > > application in flashdevelop actionscript project.But i'm getting " > > > > Error: Type was not found or was not a compile-time constant: > > > > Matrix3D." > > > > > Anybody know how to fix that one.. > > > > > Thank You
