Thanks for your reply richard! I would like to update!!. I'm also
using jiglib for collision.But i think Jiglib has no plugin  for
away3D 3.6 v.


On Dec 6, 4:50 pm, richardolsson <[email protected]> wrote:
> Since Flash Player 10, the player has it's own Matrix3D class. For
> this reason (and others) you should use the 3.x branch if you are
> compiling for Flash Player 10, not 2.x which you are using.
>
> Try upgrading to Away3D 3.6 (latest) and see if that doesn't solve
> your problems. Or try downgrading to Flash Player 9 to continue using
> Away3D 2.4.
>
> Cheers
> /R
>
> On Dec 6, 10:57 am, Dona <[email protected]> wrote:
>
>
>
>
>
>
>
> > Thanks for you reply!
>
> > I go this error from away3d.containers.view3D class.I found both
> > away3d.core.math.* and  flash.geom.*  have Matrix3D class.Will that
> > cause any ambiguous issue?
>
> > On Dec 6, 2:37 pm, Gustavo Fraguas <[email protected]> wrote:
>
> > > You must to import the class. Write " import flash.geom.Matrix3D" outside
> > > the class brackets (but inside the package brackets). This way:
>
> > > package {
>
> > > import flash.geom.Matrix3D;
>
> > > class yadayada extends blablabla{
> > > ...
>
> > > On Mon, Dec 6, 2010 at 7:26 AM, Dona <[email protected]> wrote:
> > > > Hi,
>
> > > > I'm a beginner in away3D.I've created a terrain using away3D 2.4.0 v
> > > > and used developed in flash cs5-fp10. Now i'm trying to port that
> > > > application in flashdevelop actionscript project.But i'm getting "
> > > > Error: Type was not found or was not a compile-time constant:
> > > > Matrix3D."
>
> > > > Anybody know how to fix that one..
>
> > > > Thank You

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