You can use Prefab to remap UVs of your models.Though I am not sure MD2 load
supported (suppose it should be )

On Tue, Dec 7, 2010 at 4:45 PM, Revalis <[email protected]> wrote:

> Hey guys,
>
> Is there a way to shift the UV coordinates of a material on an MD2 by
> (x) pixels? I've been having a lot of issues with textures not lining
> up correctly when I import them into Away, and from what I can tell,
> it just looks like it's offset slightly.




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