you could do this, but you would not be able to reexport... Prefab is not ready for vertex animation yet.
or you would need to create a setp, where you would export your md2 mesh with corrected uv's and in a class extract /trace the uv's. then store them in a class, and apply to your model once loaded. but being able to edit prior to export as md2 would probably be better. Problem is that your md2 animation might be ruined if your editor do not allow uv's changes/updates. Fabrice On Dec 7, 2010, at 3:47 PM, Michael Iv wrote: > You can use Prefab to remap UVs of your models.Though I am not sure MD2 load > supported (suppose it should be ) > > On Tue, Dec 7, 2010 at 4:45 PM, Revalis <[email protected]> wrote: > Hey guys, > > Is there a way to shift the UV coordinates of a material on an MD2 by > (x) pixels? I've been having a lot of issues with textures not lining > up correctly when I import them into Away, and from what I can tell, > it just looks like it's offset slightly. > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] >
