drop your model in Prefab, open log window, and look at thetraces if anything can help you.
A little note "en passant", I've recieved several dae files to test lately (thx John, Bert and few others), and will try to force Prefab to load and display at least the geometry so you can then output normally. Error will be catched and I'll push all relevant errors or processes to the log. oh and to give you a little hint on one of the new features for the next update: you will be able to drag a png/jpg from your disc and drop it on your selected model, the mesh materials will be then updated... this should speed up some tedious processes :) Fabrice On Dec 8, 2010, at 10:18 PM, Dona wrote: > Yead..i used the debug mode but i can't see any traces!...just showing > the error message that i've mentioned before. > > On Dec 9, 2:06 am, Aji Pamungkas <[email protected]> wrote: >> Wow... that's weird... :D >> >> Maybe you can try set Debug.active = true, to see what is going on when your >> app is loading DAE. >> >> >> >> >> >> >> >> >> >> On Wed, Dec 8, 2010 at 9:40 PM, Dona <[email protected]> wrote: >>> Yes... >> >>> On Dec 9, 1:32 am, Dona <[email protected]> wrote: >>>> Yes <init_from>pumaMap.jpg</init_from> >> >>>> On Dec 9, 1:29 am, Aji Pamungkas <[email protected]> wrote: >> >>>>> Is it like this in your DAE : >>>>> <init_from>pumaMap.jpg</init_from> >> >>>>> ? >> >>>>> On Wed, Dec 8, 2010 at 9:27 PM, Dona <[email protected]> wrote: >>>>>> Hi Aji, >> >>>>>> I've checked my dae file, inside that i can see only one texture file >>>>>> named "pumaMap.jpg", that i've given in right path! >> >>>>>> Thanks >> >>>>>> On Dec 9, 12:57 am, Aji Pamungkas <[email protected]> >>>>>> wrote: >>>>>>> Hi Dona, >> >>>>>>> Open your collada file with text editor, find all textures that >>> exist >>>>>>> inside, and make sure, they are in the right folder. >> >>>>>>> Good luck. :) >> >>>>>>> On Wed, Dec 8, 2010 at 8:40 PM, Dona <[email protected]> wrote: >>>>>>>> Hi, >> >>>>>>>> I was trying to load a collada object.But it throws an error >> >>>>>>>> TypeError: Error #1009: Cannot access a property or method of a >>> null >>>>>>>> object reference. >>>>>>>> at away3d.loaders::Loader3D/loadTextures() >>>>>>>> at away3d.loaders::Loader3D/onGeometryComplete() >>>>>>>> at flash.events::EventDispatcher/dispatchEventFunction() >>>>>>>> at flash.events::EventDispatcher/dispatchEvent() >>>>>>>> at flash.net::URLLoader/onComplete() >> >>>>>>>> My code : >>>>>>>> var collada : Collada = new Collada(); >>>>>>>> var loader:Loader3D = new Loader3D(); >> >>>>>> loader.addEventListener(Loader3DEvent.LOAD_SUCCESS, >>>>>>>> onLoadCollada); >> >>>>>>>> loader.addEventListener(Loader3DEvent.LOAD_ERROR, >>> onErrorCollada); >> >>> loader.loadGeometry("puma_run.dae",collada); >>>>>>>> scene.addChild(loader); >> >>>>>>>> I've used away3D 3.6.1v. >> >>>>>>>> Thank You >> >>>>>>> -- >>>>>>> Aji Pamungkas >> >>>>> -- >>>>> Aji Pamungkas >> >> -- >> Aji Pamungkas
