Hi Away3D Group,

I have a problem with changing from SkinAnimation to BonesAnimator
with a collada file. The static model is ok. But when I play the
animation the model is stretched in a curious way. The drawn animation
is broken.

Up to now I used something like this:
   private var skinAnimation:SkinAnimation;
in the onLoaderSuccess handler I did
   if (target.animationLibrary["default"] as AnimationData)
         skinAnimation = (target.animationLibrary["default"] as
AnimationData).animation as SkinAnimation;
later I called
   skinAnimation.update(getTimer() / 1000);

This worked fine for me with an older Away3D version.
Now I tried the actual official Away3D version from the web site and
from svn. According to the example Advanced_MultiMario.as I used
BonesAnimator. Then I got the problem.

Interestingly the actual revision of the example
Advanced_MultiMario.as shows the same problems with mario_testrun.dae.
Advanced_MultiMario.as changed from SkinAnimation to BonesAnimator in
Revision 2396 on 4/8/10. mario_testrun.dae stayed the same.

I exported my model fom Max 3DS 2009 with the Feeling ColladaMax
v3.05B exporter. Settings are:
ColladaMax Export Options:
ExportNormals=1;
ExportEPolyAsTriangles=1;
ExportXRefs=1;
ExportSelected=0;
ExportTangents=0;
ExportAnimations=1;
SampleAnim=1;ExportAnimClip=0;
BakeMatrices=1;
ExportRelativePaths=1;
AnimStart=0;
AnimEnd=83;
mario_testrun.dae was exported from Maya7.0 with ColladaMaya v3.05B
(as I can read in the dae-file).

If someone has an idea about what could be the problem I would be
appreciative.

Thanks in advance

Volker

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