I did not unterstood finally why but the problem is solved more or
less.

I changed to a different PC with Flash Builder 4 instead of Flex
Builder 3. Flex SDK 4.1.0.16076 stayed the same and Away3D lib from
12/09/10 also.

But Flashplayer changed from 10,0,2,54 to 10,1,102,64. I think this is
the point.

I look forward for molehile version of the very good flash engine
Away3D !!!

Volker



On 9 Dez., 10:36, gaga <[email protected]> wrote:
> Hi Away3D Group,
>
> I have a problem with changing from SkinAnimation to BonesAnimator
> with a collada file. The static model is ok. But when I play the
> animation the model is stretched in a curious way. The drawn animation
> is broken.
>
> Up to now I used something like this:
>    private var skinAnimation:SkinAnimation;
> in the onLoaderSuccess handler I did
>    if (target.animationLibrary["default"] as AnimationData)
>          skinAnimation = (target.animationLibrary["default"] as
> AnimationData).animation as SkinAnimation;
> later I called
>    skinAnimation.update(getTimer() / 1000);
>
> This worked fine for me with an older Away3D version.
> Now I tried the actual official Away3D version from the web site and
> from svn. According to the example Advanced_MultiMario.as I used
> BonesAnimator. Then I got the problem.
>
> Interestingly the actual revision of the example
> Advanced_MultiMario.as shows the same problems with mario_testrun.dae.
> Advanced_MultiMario.as changed from SkinAnimation to BonesAnimator in
> Revision 2396 on 4/8/10. mario_testrun.dae stayed the same.
>
> I exported my model fom Max 3DS 2009 with the Feeling ColladaMax
> v3.05B exporter. Settings are:
> ColladaMax Export Options:
> ExportNormals=1;
> ExportEPolyAsTriangles=1;
> ExportXRefs=1;
> ExportSelected=0;
> ExportTangents=0;
> ExportAnimations=1;
> SampleAnim=1;ExportAnimClip=0;
> BakeMatrices=1;
> ExportRelativePaths=1;
> AnimStart=0;
> AnimEnd=83;
> mario_testrun.dae was exported from Maya7.0 with ColladaMaya v3.05B
> (as I can read in the dae-file).
>
> If someone has an idea about what could be the problem I would be
> appreciative.
>
> Thanks in advance
>
> Volker

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