I did not unterstood finally why but the problem is solved more or less. I changed to a different PC with Flash Builder 4 instead of Flex Builder 3. Flex SDK 4.1.0.16076 stayed the same and Away3D lib from 12/09/10 also.
But Flashplayer changed from 10,0,2,54 to 10,1,102,64. I think this is the point. I look forward for molehile version of the very good flash engine Away3D !!! Volker On 9 Dez., 10:36, gaga <[email protected]> wrote: > Hi Away3D Group, > > I have a problem with changing from SkinAnimation to BonesAnimator > with a collada file. The static model is ok. But when I play the > animation the model is stretched in a curious way. The drawn animation > is broken. > > Up to now I used something like this: > private var skinAnimation:SkinAnimation; > in the onLoaderSuccess handler I did > if (target.animationLibrary["default"] as AnimationData) > skinAnimation = (target.animationLibrary["default"] as > AnimationData).animation as SkinAnimation; > later I called > skinAnimation.update(getTimer() / 1000); > > This worked fine for me with an older Away3D version. > Now I tried the actual official Away3D version from the web site and > from svn. According to the example Advanced_MultiMario.as I used > BonesAnimator. Then I got the problem. > > Interestingly the actual revision of the example > Advanced_MultiMario.as shows the same problems with mario_testrun.dae. > Advanced_MultiMario.as changed from SkinAnimation to BonesAnimator in > Revision 2396 on 4/8/10. mario_testrun.dae stayed the same. > > I exported my model fom Max 3DS 2009 with the Feeling ColladaMax > v3.05B exporter. Settings are: > ColladaMax Export Options: > ExportNormals=1; > ExportEPolyAsTriangles=1; > ExportXRefs=1; > ExportSelected=0; > ExportTangents=0; > ExportAnimations=1; > SampleAnim=1;ExportAnimClip=0; > BakeMatrices=1; > ExportRelativePaths=1; > AnimStart=0; > AnimEnd=83; > mario_testrun.dae was exported from Maya7.0 with ColladaMaya v3.05B > (as I can read in the dae-file). > > If someone has an idea about what could be the problem I would be > appreciative. > > Thanks in advance > > Volker
