http://labs.adobe.com/technologies/flash/molehill/
*"Molehill" will enable developers to leverage the GPU where possible, while providing the flexibility to fallback to a CPU software rasterizer if the hardware is incompatible.* What are the requirements for 3D to work in Flash Player?We are working to ensure 3D content always works with the best performance, regardless of context and hardware configuration. The 3D APIs will rely on DirectX 9 on Windows and OpenGL 1.3 on MacOS and Linux. For mobile platforms, Flash Player will rely on OpenGL ES 2.0. *For those graphics cards that aren’t supported, Flash Player will elegantly fallback to a fast software rasterizer called SwiftShader, a technology licensed from TransGaming.* <http://labs.adobe.com/technologies/flash/molehill/>When software kicks in it will be the same as now. On 15 December 2010 09:58, Rene Tellez <[email protected]> wrote: > Well, I have a simple question. What is going to happen if the user doesn't > have a gpu to process the data? I know that cpu will take over, but isn't > that going to slow down every other process? Any explanations will be > greatly appreciated. > >
