Hi,

This is not really an Away4 question but rather a Molehill question
(i.e. the underlying API provided by Adobe.) Obviously we are not
allowed to answer with any more information than what Adobe officially
provides at this point;

When no compatible GPU is available, the CPU will take over like you
said. This is done using the SwiftShader software rasterizer that has
been licensed from TransGaming ( http://transgaming.com/business/swiftshader
). However, this is not comparable with current Away3D for instance,
because this is happening on a much lower level than Away3D 3.6 is
working (even though both are using the CPU.) SwiftShader which runs
inside the Flash Player (written in C and assembly) is used in many
high-end commercial games and is able to do much more than what Away3D
3.6 can do which is limited to running on the ActionScript Virtual
Machine.

Bottom line is that yes, a low-end machine will not perform as good as
a machine with a high-end GPU (as is always the case for any 3D
software) but you should still expect huge improvements over current-
generation Flash 3D.

You can read more about this kind of stuff on Adobe labs:
http://labs.adobe.com/technologies/flash/molehill/


Hope this answers your question. Again, we're not really allowed to
discuss any specifics that haven't already been released by Adobe.


Cheers
/R

On Dec 15, 10:58 am, Rene Tellez <[email protected]> wrote:
> Well, I have a simple question. What is going to happen if the user doesn't
> have a gpu to process the data? I know that cpu will take over, but isn't
> that going to slow down every other process? Any explanations will be
> greatly appreciated.

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