oh and you could also set object = myMesh;
and all other custom vars defined into this event class.
then check on object instead of target prop.

but since you do know the object you want, it doesn't really...

Fabrice


On Dec 16, 2010, at 4:49 PM, Greg209 wrote:

> How about something like.....
> 
> private var myTargetOverride:Object3D;
> 
> private function someClass():void {
>     myTargetOverride = someOtherObject3DTypeThing;
>     DoSomething(null);
> }
> 
> public function DoSomething(e:MouseEvent):void {
>     var target:*;
>     if (e) {
>          target = e.target;
>     } else {
>          if (myTargetOverride) {
>              target = myTargetOverride;
>          }
>     }
> }
> 
> How does that work for you?
> 
> Greg

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